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NPC Generator

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Advanced [show]


Xanaphia Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a long, blue cloak, and carries bows. Her blonde hair is matted, messy, and big. Her green eyes are passionate and lively.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Fighting, Passionate, Artistic, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Xanaphia Aloro, Female Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 90 gp.


Social Check DCs


Andraste Teinithra, Female Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, marred by teas. She wears her brown hair up. She wears large thick round spectacles.

Personality: She is fixated on the number 83. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother had invested heavily in several trade routes and wanted her to inherit them. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Her religion dominates her actions; and she is content

Flaws: Ugly, Insane, Mundane. Bonds: Rich, Religious. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Andraste Teinithra, Female Elf Sorcerer 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 270 gp.


Social Check DCs


Three Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fancy brown dress. Her orange fur has been sun bleached extensively. She has amber eyes and a brown hat with a yellow feather.

Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of giants once and for all.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has dedicated herself to building a better kind of golem.

Motivation: She's repulsed by the PC; and a deep hatred of giants

Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Three Of Snakes, Female Tabaxi Sorcerer 2
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)9 (-1) 17 (+3)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Chrysoberyl (40 gp). Amber (40 gp). Azurite (8 gp).


Social Check DCs


Balimaar Shelly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is drawn into a tight pony tail with a cross scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Balimaar Shelly, Male Human Sorcerer 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Rangrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern man, he wears grey leather gloves, a grey jacket, and tight pants. He wears a feathered hat to cover his moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Unemployed, his father struggled to pay the bills. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and he is content

Ideals: Logical. Flaws: Mundane, Fearful. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Rangrim Morigak, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)17 (+3) 14 (+2)8 (-1)
Skills Arcana +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1900 sp.


Social Check DCs


Halimath Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society and is in decent physical shape. His white hair is knotted and matted. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Halimath took refuge in the ruined castle and found the beat up trident and armor he uses now. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy, Impulsive. Bonds: Rich, Nature. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Halimath Woodhouse, Male Half-Elf Sorcerer 2
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)10 (+0) 17 (+3)8 (-1)
Skills Deception +1, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Pog Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Has a crush, Family. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Pog Murnig, Male Gnome Sorcerer 1
Small (3'7") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 10 (+0)15 (+2)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. Onyx (70 gp).


Social Check DCs


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a fancy blue dress. Her blonde hair is braided into rings. She has gleaming, smiling amber eyes.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is obsessed with finding treasure.

History: Born in the north her family was never financially stable. Cursed with lycanthropy at a very young age, Mardnab has worked very hard to control her curse. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's looking for her big break

Flaws: Disease, Greedy. Bonds: Attractive, Adventurer, Poor. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Sorcerer 2
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 7 (-2)13 (+1)
Skills Athletics +3, History +4
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 180 gp.


Social Check DCs


Balimaar Huxley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. He has a silver handlebar mustache and slicked back silver hair. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.

History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To find somewhere to settle down; and to reunite with his absent mother

Flaws: Antagonistic, Mundane. Bonds: Family, Immigrant. Occupation: Hunter

Voice: Australian accent

Attributes [hide]

Balimaar Huxley, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs

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