Jebeddo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears blue cloth garments or leather armor. He has white hair. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small island village. His father was a soldier and died while he was still young. Jebeddo was left his father's suit of armor and trained in its use and care. He struck the Map Maker job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Bonds: Attractive, Job, Nature, Military. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Sarah Ashley, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears light armors faded through time and improper care, and a wedding ring on her right hand. She has moderate length silver hair. She has several tiny sapphire earrings on each ear.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born into a rich family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now mingles about in high society.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Ideals: Optimist. Bonds: In love, Rich, Criminal record. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Anthony Cornish, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his left hand. His white hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Tiefling culture. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He became a Engraver soon after.
Motivation: Sabotage a competitor; and he's attracted to the pc
Ideals: Logical. Flaws: Racist. Bonds: In love, Rich, Job, Has a crush. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. 1 Banded mail. 1 Masterwork studded leather.
Quelenna Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Dyer. She wears her white hair up. Her ears are large.
Personality: Overbrimming with self-confidence, Quelenna isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: The child of a Fletcher, who enjoyed hunting, Quelenna was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She got away from her former life and has fallen to alcoholism.
Motivation: Expand her business; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Addict. Bonds: Nature, Job. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1 Masterwork Musical instrument.
Heskan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, and carries nunchakus. His red crest, when down, is lengthy. He has several tiny ruby earrings on each ear.
Personality: He is a hateful person. He taunts others and blames them for his problems. A friendly and beautiful Dragonborn, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Disease, PTSD. Bonds: Rich, Attractive. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Golden pearl (60 gp).
Drogo Braxton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of luck around his neck, and a greatsword on his belt. His brown hair is smooth and relatively long. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1000 cp. Moss agate (5 gp).
Alston Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and grey striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He inherited the family business which he has now maintained for 4 years.
Motivation: He has money and likes to spend it; and expand his business
Ideals: Gifted. Bonds: Attractive, Rich, Job. Occupation: Bowyer
Voice: pre-pubescent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. Peridot (40 gp).
Right-Handed Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His long gray fur is drawn into a two foot long braid. His eyes are green and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast desert. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He was granted martial powers by his dying brother.
Motivation: He loathes his own lifestyle.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Godfrey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries tridents. His hair is always cut to a buzz. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Godfrey was born the youngest of three triplets. He was taken from his home at a very young age. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Fighting, Passionate. Flaws: Ugly. Bonds: Poor, Family, Slave. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp. Zircon (50 gp).
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