Whurbin Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear grey clothing when he does not wear armor, and is pretty ugly. His blonde hair is cut jaggedly and amateurishly. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: He got into the Architect business at a young age. After coming to the age of reason, Whurbin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To settle down with his crush; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Gifted. Flaws: Ugly, PTSD. Bonds: Job, Has a crush. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Draconic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Paela Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a white shirt with thin black vertical stripes and yellow pants. She sports auburn long hair. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Paela was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and she wants to get laid
Bonds: Attractive, Nature, Has a crush, Job, Criminal record. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Vadania Siannodel, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan feathered hat and tan clothes. Her black hair is kept up in a ponytail inside a feathered hat. She wears a mask on her face.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Cook, Vadania learned a great deal about her father's area of expertise. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Vadania and her spouse have recently divorced.
Motivation: To share knowledge with the world; and to reunite with her old friends
Ideals: Athletic, Gifted, Logical. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Cook
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 6 (-2) | 14 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Elven, Gnome, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1500 sp.
Ethereal Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His cinnamon fur is long and unkept. His copper eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He can't help but pocket interesting objects he comes across
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp. Silver comb with moonstones (200 gp).
Quelenna Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. With bright chestnut hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is terrified, and will act out of fear; and she would like to get married and retire
Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Adventurer, Has a crush. Occupation: Soapmaker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Rimple Turen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long golden hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his divine talents. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Persistence, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 18 (+4) | 11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Seven In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His fur is cinnamon and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Bookbinder but believes his peers are too gung-ho.
History: Seven was born the youngest of three triplets. A gifted student he started as a Architect, but he got bored and became a Bookbinder. He has worked as a Bookbinder like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Insane, Antagonistic. Bonds: Family, Job. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp. Sard (20 gp).
Dazzazn Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He keeps his long gold crest kept up in a rat tail. He has red eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east his family was never financially stable. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Poor, Adventurer. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp. Moonstone (70 gp).
Conrad Landon, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His skin is also unnaturally pale. He keeps his blonde hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the west; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease, Insomniac. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
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