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NPC Generator

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Advanced [show]


Yurgunn Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is thinning but still full. This green eyed easterner is not easily forgotten.

Personality: Yurgunn is depressed about a lot of things. She tends to be a nihilist. She plays an instrument quite well.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the north was not economically sound they moved to her current location. She has never given up on her music dream.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Military, Immigrant. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Yurgunn Battlehammer, Female Dwarf Sorcerer 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Semyaza Blame, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a perfectly clean shirt and pair of pants. Her chestnut hair is thinning but still full. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Find a way to reverse the transformation of her sister; and doesn't want to be a assassin and was forced into it by her family

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Immigrant, Debt, Family. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Semyaza Blame, Female Tiefling Sorcerer 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 180 gp.


Social Check DCs


Quillathe Othronus, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue cloak and cross-gartered grey stockings. She has a long chestnut ponytail with little hanging trinkets. Her ears are large.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a criminal king-pin and mafia family Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by drow. Quillathe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: Revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Immigrant, Enemies. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Quillathe Othronus, Female Elf Sorcerer 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 120 gp.


Social Check DCs


Thomas Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a grey suit, brown shirt, and pastel tie. With bright silver hair and a scraggly beard. He wears a mask on his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Gifted, Persistence. Flaws: Impulsive. Bonds: Criminal record, Rich. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Thomas Marston, Male Human Sorcerer 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. Red-brown spinel (120 gp).


Social Check DCs


Quespa Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in a clean green cloak covering her clean studded leather. Her green crest is lengthy and is close to two feet long. Her eyes are gold.

Personality: Quespa speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with finding treasure.

History: She comes from a rich southern family. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Adventurer, Rich. Occupation: Architect

Voice: American accent

Attributes [hide]

Quespa Hashphronyxadyn, Female Dragonborn Sorcerer 2
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp. 1 Chain shirt.


Social Check DCs


Oblar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Mayor. He is an amazing painter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Job. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Oblar TellPenny, Male Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d6-1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp.


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. Tree enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He became a Marshal soon after.

Motivation: To be a Server again.

Flaws: Hedonist. Bonds: Attractive, Job, Poor, Immigrant. Occupation: Marshal

Voice: Draws out vowels

Attributes [hide]

Tree Plume, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp. 1 Everburning torch.


Social Check DCs


Gomory Fear, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a black and white robe with the hood down. She is muscular with a powerful set of arms. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her gold eyes are passionate and lively.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Some 3 years later her spouse died after the birth of her son. Heartbroken, Gomory never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Impeccable. Bonds: Rich, Military, In love, Adventurer. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Gomory Fear, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)7 (-2) 10 (+0)17 (+3)
Skills Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Olunt Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, and carries nunchakus. He wears a colorful flower in his blonde hair. His amber eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Olunt's first love is himself. His second love is also himself. A true patriot, Olunt would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Olunt hails from a village terrorized by giants. In his 16th year, his parents were killed by a giants raid, leaving Olunt alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Bonds: Attractive, Military, Enemies. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Olunt Brazzik, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs

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