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NPC Generator

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Advanced [show]


Paymon Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his dagger. He is bristling with hidden weapons, mostly daggers and nunchakus. He wears a wide-brimmed hat to cover his moderate length brown hair. His silver eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Paymon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Paymon. Being a Shipwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Criminal record, Guardian, Poor. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Paymon Pain, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)12 (+1) 18 (+4)11 (+0)
Skills History +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp.


Social Check DCs


Kite Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He sports a flattop fur cut. His amber eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Fisher, Kite learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Joker. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Fisher

Voice: Shortens vowels

Attributes [hide]

Kite Timber, Male Tabaxi Sorcerer 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Lapis lazuli (8 gp).


Social Check DCs


Hadarai Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He usually wears his blue robe and has his shortspear always slung over his shoulder. He keeps his silver hair in a flapper bob. His violet eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Adventurer, who enjoyed hunting, Hadarai was taken on many hunting expeditions. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Extrovert, Gifted. Bonds: Criminal record, Nature. Occupation: Soapmaker

Voice: Speaks with back of mouth

Attributes [hide]

Hadarai Suithrasas, Male Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)9 (-1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Seddit Care, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a green tunic with black highlights, and long tan pants that bunch up around her shoes and is in decent physical shape. Her hair is short and black. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is frequently practicing swordplay.

History: She comes from a rich western family. A gifted student she started as a Bellfounder, but she got bored and became a Barkeep. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To be a Bellfounder again; and she feels threatened by others

Flaws: Disease, Fearful. Bonds: Military, Rich, Job. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seddit Care, Female Tiefling Sorcerer 2
Medium (4'9") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 7 (-2)14 (+2) 10 (+0)15 (+2)
Skills Acrobatics -1, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Just what you see.


Social Check DCs


Susannah Brixton, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a brown shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her white hair is cut jaggedly and amateurishly. She has brown eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She is a font of random trivia from the lore and stories she has discovered

History: Susannah lived on a farm with her mother, near the main road leading to a nearby town. Susannah abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is compelled to act according to her religious beliefs; and doesn't want to be a performer and was forced into it by her family

Ideals: Logical. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Performer

Voice: Raspy

Attributes [hide]

Susannah Brixton, Female Human Sorcerer 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)6 (-2) 12 (+1)14 (+2)
Skills Medicine +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Williamina Branson, Female Human [Permalink]

Personal [hide]

Description: An older woman who is renowned for her bright grey dresses and hats, she is not a threatening figure. Her chestnut hair is heavily combed to the left. Her amber eyes are slightly larger than normal.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: Born to a Mortician, her mother struggled to pay the bills. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Williamina Branson, Female Human Sorcerer 1
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)8 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. 1 Breastplate.


Social Check DCs


Quick Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length yellow fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: This man loves painting and to teach people painting more than just about anything. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Quick lived on a farm with his father, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic, Artistic, Logical. Flaws: Insomniac. Bonds: Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Quick Running, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 gp. 3 Holy water.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is a great chef.

History: Born in the north to a Shoemaker, Gerard learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Gifted. Bonds: Guardian, Job, Nature, Enemies. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerard Colton, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)7 (-2) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Artin Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" northern woman, she is dressed in earthy colors with a brown and white handkerchief worn on her right side. Her golden hair has been sun bleached extensively. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with finding treasure.

History: Artin hails from a village terrorized by giants. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and wants a kiss

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Enemies, Has a crush. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Artin Helcral, Female Dwarf Sorcerer 3
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)7 (-2) 15 (+2)4 (-3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 cp.


Social Check DCs

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