Alvyn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man wears baggy blue pantaloons and a violet scarf, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. He has gleaming, smiling violet eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Animal Trainer business at a young age. In his 18th year, his parents were killed by a gnolls raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He became a Animal Trainer soon after.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Flaws: Depressed. Bonds: Adventurer, Job, Enemies. Occupation: Animal Trainer
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 250 gp.
Grigi Copeland, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the east to a Spy, Grigi learned a great deal about her father's area of expertise. When Grigi reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Rich, Family, Job, Military, Adventurer. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Guy Colton, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this eastern man wears a grey armored body suit, with a simple white line shooting up and back down. His deerstalker hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Shoemaker, Guy learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Trym Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears a robe, a symbol of the four houses of cards around his neck, and a falchion on his belt. His right hand appears badly burned and disfigured. His brown hair is long and unkept. His face is scarred and worn.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered music. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Yvonne Merton, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is cut short. She has gray eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and regain custody of her daughter
Ideals: Joker. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp. Red spinel (110 gp).
Thar Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His eyes are hazel.
Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.
Motivation: He is greedy.
Flaws: Shy, Insane, Addict, Disease. Bonds: Rich. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Uthemar Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is unkempt and raggedy. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.
History: Uthemar was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp. Amethyst (120 gp).
Gûnd Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright white suits and hats. He has done his best to style his blonde hair to look like a famous performer. He has violet eyes and a white hat with a brown feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 15 years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Athletic, Professionalism, Fighting. Flaws: Cynical. Bonds: Nature, Job. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Red-brown spinel (70 gp).
Medrash Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His crest is rusty and curly. His red eyes are passionate and lively.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Rich. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
