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NPC Generator

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Advanced [show]


Symma Beren, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her tan robe and has her shortspear always slung over her shoulder. She has red hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: Aggressive, abrasive, and angry, Symma embodies much of what other species detest in the Gnomes. She misses her home and complains about the freezing weather, even in summer.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Healer

Voice: Old thin voice

Attributes [hide]

Symma Beren, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Jocelyn Trollope, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. His red hair is cut short. He has amber eyes and a brown hat with a tan feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, Adventurer. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Trollope, Male Human Sorcerer 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 20000 cp.


Social Check DCs


Valanthe Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She tends to wear a blue poncho over her likewise colored trousers and shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy chestnut hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Eccentric and domineering, Valanthe will drive conversation. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Valanthe lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Due to her spouse's obsession with being a Fisher they were divorced and she won custody of their son. She worked as a Spy, and she later adopted a second son.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Extrovert. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Valanthe Qualanthri, Female Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Dariff Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. Her auburn hair is smooth and relatively long. Her violet eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She works hard and plays hard.

History: Born to a pair of adventurers, Dariff grew up listening to her mother's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dariff grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dariff. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Athletic. Flaws: Cynical, Hedonist. Bonds: Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dariff Bigtoe, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Therai Gift, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports green clothing, slightly heavier than average wear. His purple hair is lengthy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich western family. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Layabout

Voice: Timid voice

Attributes [hide]

Therai Gift, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 7
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Druidic, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 290 gp.


Social Check DCs


Althaea Liadon, Female Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Elf, and stands approximately 5'5". She is wearing the road beaten gear of a warrior, and her gloved hand is found clutching a mace. Her tied-back hair is brown. She wears an eyepatch.

Personality: She is calm most of the time but flees social interaction. Her job bores her to no end. She has decided to make it more interesting.

History: Althaea lived on a farm with her father, near the main road leading to a nearby town. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants to meet her childhood hero; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Family. Occupation: Servant

Voice: Cold and demanding tone

Attributes [hide]

Althaea Liadon, Female Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Drenna Kimberly, Female Half-Orc [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her hair in dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.

History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Money/treasure; and she is greedy

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Rich, Nature. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Drenna Kimberly, Female Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Pink pearl (160 gp).


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His silver hair is smooth and relatively long. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments

History: Born in the south to a Sailor, Elaim learned a great deal about his mother's area of expertise. A freak accident while working with his Tailor mother left him crippled. He became a Sailor soon after.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Nature, Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Elaim Daerdahk, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Healer’s kit.


Social Check DCs


Nagrette Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case, and is pretty ugly. Her golden hair is thinning but still full. She has several tiny emerald earrings on each ear.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Over the years she perfected her riding and shooting skills. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Slave, Nature. Occupation: Healer

Voice: Sighs a lot, exhausted

Attributes [hide]

Nagrette Kendal, Female Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)10 (+0) 8 (-1)11 (+0)
Skills Acrobatics -1, Athletics +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp. Sard (40 gp).


Social Check DCs

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