Gadreel Contempt, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears suspenders and black workpants. Her shirt is grey, and she wears a heavy black leather apron most of the time. She wears a small hat to cover her moderate length black hair. She has red eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was raised by priests from a young age. In her 18th year, her parents were killed by a illithids raid, leaving Gadreel alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions
Ideals: Optimist. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Arnold Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a brown and blue robe with the hood down. His hair, while still mostly golden, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 160 gp.
Oskar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, he is not a threatening figure. His blonde hair is slicked back into a classic pompadour. His blue eyes peer out from beneath his wide-brimmed brown hat.
Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Oskar lived on a farm with his mother, near the main road leading to a nearby town. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.
Motivation: Seeks redemption; and doesn't want to be a tailor and was forced into it by his family
Ideals: Opinionated, Gifted. Bonds: Religious, Family, Criminal record. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Helja Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman wears an entirely brown suit with blue socks and a vest with buckled shoes. She sports chestnut long hair. Her eyes are a pleasant green.
Personality: A deeply religious woman she believes everything happens for a reason. She has a small toy that she constantly fidgets with.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and her religion dominates her actions
Ideals: Entrepeneur. Flaws: Addict, Greedy. Bonds: Religious, Debt. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1500 sp.
Oloric Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a grey armored body suit, with a simple green line shooting up and back down. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Oloric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.
History: The child of northern immigrants he idolized his mother. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him.
Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Azaki Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports tan clothing, slightly heavier than average wear. His white hair is lengthy. His eyes are a pleasant amber.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azaki took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and he's in love
Flaws: Shy. Bonds: Military, Mentor, Nature, Has a crush. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 6 (-2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Masterwork Uncommon Weapon.
Mary Royal, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her tied-back hair is auburn. Her fierce brown eyes like to dwell on things.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To end her boredom; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 9000 cp.
Smoking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He dresses in pastel turtlenecks beneath a green coat with blue slacks. His cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. His copper eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Wants a kiss; and he wants to meet his childhood hero
Ideals: Logical, Fighting. Bonds: Job, Adventurer, Has a crush. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Golden pearl (40 gp).
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white crest. He wears a simple black robe with tan stripes complete with hood. He has a hunchback. His long white crest is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with a lost civilization.
History: Sold as a small child to a wizard, Mugrunden was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Mentor, In love. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Giant, Druidic
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Zircon (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!


