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NPC Generator

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Advanced [show]


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His beige fur is smooth and relatively long. His green eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Three was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Three Of Clay, Male Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Antitoxin.


Social Check DCs


Fenriz Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered club and tarnished scythe as well. He has done his best to style his purple hair to look like a famous performer. His eyes are likewise white.

Personality: He will rave to anyone who will listen. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. His childhood dream was to be a Ploughman, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Ploughman again; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker. Flaws: Insane. Bonds: Immigrant, Job, Religious. Occupation: Actor

Voice: Speaks through clenched teeth

Attributes [hide]

Fenriz Hope, Male Tiefling Sorcerer 3
Medium (6'0") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Ahrim Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears black trousers with brown and red striped suspenders. He wears various colorful collared shirts. He has silver hair. His gold eyes peer out from beneath his feathered black hat.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Ahrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ahrim's mother didn't care for him much, and the feeling was mutual. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Ahrim Havoc, Male Tiefling Sorcerer 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 130 gp. Carnelian (40 gp).


Social Check DCs


Burana Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She keeps her rusty crest in a pixie cut. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the east, but her parents moved at a very young age to the north. From there she went from mercenary job to mercenary job. She has built up a small fortune and can afford her own way.

Motivation: She desires power and/or immortality.

Ideals: Logical. Flaws: Cynical. Bonds: Rich, Immigrant, Adventurer. Occupation: Mercenary

Voice: Low and grunting

Attributes [hide]

Burana Argenthrixus, Female Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp. Brown-green garnet (160 gp).


Social Check DCs


Artin Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is wearing the road beaten gear of a warrior. With bright white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is happy with her job as a Barber. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Artin is combative with any and all who dare try her patience in the slightest.

History: She was born in a small forest village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Job, Nature. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Artin Rubyeye, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 6 (-2)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beiro Mystralath, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many green ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair and beard is wavy and long. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Beiro was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Beiro's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Beiro Mystralath, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 40 gp.


Social Check DCs


Kriv Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, black cloak. His blue crest is lengthy. This gold eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kriv took refuge in the large cave and found the beat up sai and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: Many gnolls want him driven away; and marry his sister to traveling adventurers

Ideals: Athletic, Artistic. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Kriv Ophinshtalajiir, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 50 gp. Red-brown spinel (50 gp). 1 Banded mail.


Social Check DCs


Theobald Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He is well dressed, constantly wearing a violet suit, brown shirt, and yellow tie. His blonde hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north, but his parents moved at a very young age to the east. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Logical, Gifted. Bonds: Immigrant, Adventurer. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Theobald Accord, Male Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 40 pp.


Social Check DCs


Azza Muse, Female Tiefling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with wide-brimmed hat. Her hair is cut close to her head. Her ears are large.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is able to make almost anything out of random pieces of junk.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted psionic powers by her dying sister.

Motivation: Revenge; and a deep hatred of giants

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Forgets to breathe while speaking

Attributes [hide]

Azza Muse, Female Tiefling Sorcerer 1
Medium (5'11") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)19 (+4) 10 (+0)11 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145300000000

Possessions: 80 gp. Chrysoberyl (110 gp). 1 Masterwork Musical instrument.


Social Check DCs

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