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NPC Generator

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Advanced [show]


Ishte Violence, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she has a large black mantle and cape that has been intricately interwoven into her green robe. She keeps her red hair in a flapper bob. Her eyes are likewise black. Her teeth are white and perfect.

Personality: She exudes charisma. She is a tour de force of persuasion. She also is a firm believer in the womanly ideal.

History: Ishte hails from a village terrorized by goblins. After coming to the age of reason, Ishte took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Days after completing her studies, news broke out that her hometown was attacked by goblins. Ishte was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: She would like to get married and retire; and she has a crush on the local mercenary

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies, Has a crush. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Ishte Violence, Female Tiefling Sorcerer 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Religion +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Azurite (8 gp).


Social Check DCs


Barbena Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She typically wears a sleeveless long coat of deep grey leather and dull black iron scale mail. Her red hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are likewise hazel.

Personality: She loves telling others what to do and how they should feel about things. She is a font of random trivia from the lore and stories she has discovered

History: She was raised in a white middle class family as the only child. When money was particularly tight she was walking through alleys when she overheard a Dilettante hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Barbena Durthane, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)9 (-1) 10 (+0)7 (-2)
Skills Acrobatics +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Silver holy symbol.


Social Check DCs


Oriel Thorpe, Female Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across her face, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She sports silver long hair. Her amber eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Oriel took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and she has a rivalry with the church that dominates her actions

Ideals: Gifted. Flaws: Sensitive, Insane. Bonds: Job, Religious. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Oriel Thorpe, Female Human Sorcerer 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 15 (+2)12 (+1) 7 (-2)15 (+2)
Skills Animal Handling +0, Deception +4
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 90 gp.


Social Check DCs


Akoth Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Artistic. Bonds: Rich, Family, Job, Religious. Occupation: Engraver

Voice: Eastern European accent

Attributes [hide]

Akoth Clare, Male Half-Orc Sorcerer 3
Medium (5'8") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 16 (+3)5 (-3)
Skills Performance -1, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Jade (140 gp). Coral (140 gp). Alexandrite (900 gp).


Social Check DCs


Zanna Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Gardener, and sports empty pouches on her belt. Her black hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised by priests from a young age. She worked as a nervous Gardener and found it very stressful. She has set out to sabotage the competition.

Motivation: She has a rivalry with the Church that dominates her actions; and to find somewhere to settle down

Flaws: Mundane, Forgetful. Bonds: Job, Religious, Mentor. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Zanna Garrick, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 sp.


Social Check DCs


Jelenneth Firahel, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She is an epitome of beauty. She wears her chestnut hair up in a very large beehive style do. She wears crescent spectacles with a black brim.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: The child of a Shipwright, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jelenneth took refuge in the old dungeon and found the beat up longsword and armor she uses now. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her absent father

Ideals: Joker, Fighting. Flaws: Forgetful. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Tuts and clicks tongue

Attributes [hide]

Jelenneth Firahel, Female Elf Sorcerer 1
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)8 (-1) 15 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp.


Social Check DCs


Dazzazn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. His blue crest is lengthy. He wears large thick round spectacles.

Personality: Dazzazn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Seamstress business at a young age. Dazzazn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Expand his business; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Fearful, Depressed. Bonds: Job, Nature. Occupation: Seamstress

Voice: Speaks with squeezed throat

Attributes [hide]

Dazzazn Turnuroth, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ulla Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and brown with streaks of auburn, and is pulled back with small blue clips. She wears large thick round spectacles.

Personality: A deeply religious woman she believes everything happens for a reason. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Ulla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Ulla was left her mother's suit of armor and trained in its use and care. She has set out to sabotage the competition.

Motivation: To get a good night's sleep; and further expansion of business

Flaws: Insomniac. Bonds: Poor, Religious, Military, Job. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Ulla Munggen, Female Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. Blue quartz (11 gp).


Social Check DCs


Ishmoz Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. His silver hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.

History: Ishmoz was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Detective.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Job. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Ishmoz Tatum, Male Half-Orc Sorcerer 1
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)7 (-2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp. Jade (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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