Purban Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses well, typically a more casual-formal manner. His white hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 6000 cp.
Oriel Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her broad hat is riddled with cuts and holes. Her eyes are brown and catlike.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wants to work out more often; and several ex partners dislike her way of doing things and want revenge
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon, Abyssal, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Climber’s kit.
Drifting Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He sports a flattop fur cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gifted from a young age, Drifting studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drifting grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drifting. He has recently gotten a pet goose that steals things from people.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and seeks redemption
Ideals: Entrepeneur, Gifted. Flaws: Greedy. Bonds: Guardian, Criminal record. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
William Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a fine chain shirt which he covers with violet colored cloaks and clothing and is in decent physical shape. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Seamstress, William learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and a deep hatred of gnolls
Flaws: Impulsive, Shy. Bonds: Attractive, Job, Enemies. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Emmeline Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. She has styled her red hair well, parting it to the left. Her gray eyes peer out from beneath her Stetson yellow hat.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Emmeline lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She has been saving her money to try and buy her sister's freedom.
Motivation: To protect her home; and wants to open a new tavern
Flaws: Shy. Bonds: Job, Family, Guardian. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Climber’s kit.
Conrad Everly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a long white beard with little hanging trinkets. His brown eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Conrad never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants his loneliness to end; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Joker, Artistic. Bonds: Adventurer, In love, Has a crush. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 pp. Azurite (15 gp).
Emerald Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her gray fur is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Bookbinder hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was granted druidic powers by her dying sister.
Motivation: Wants a kiss.
Ideals: Joker, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Has a crush. Occupation: Bookbinder
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Golden yellow topaz (300 gp).
Paymon Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears rags and sports a simple walking cane. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Paymon hails from a village terrorized by illithids. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Paymon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1 Darkwood Shield.
Flask Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown fur is heavily combed to the left. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with her childhood friend.
Ideals: Fighting, Athletic, Persistence, Artistic. Bonds: Adventurer. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
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