Jarana Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of halberds on her belt, each one with a emerald on the hilt. She has wavy brown hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Jarana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Jarana is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of southern immigrants she idolized her father. After coming to the age of reason, Jarana took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter; and to unite with her brother
Ideals: Fighting, Extrovert, Gifted. Bonds: Attractive, Family, Immigrant. Occupation: Farmer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Bilga Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She has moderate length blonde hair. She wears crescent spectacles with a black brim.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sculptor arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sculptor work with an outfit from a few towns over. Sculptor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Sculptor soon after.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Professionalism. Flaws: Selfish. Bonds: Rich, Job, Adventurer. Occupation: Sculptor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. Azurite (4 gp).
Gillyd Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey armored body suit, with a simple brown line shooting up and back down, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her chestnut hair is kept up in a ponytail inside a top hat. Her blue eyes are slightly larger than normal.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Gillyd would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Mentor. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Elven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Deep green spinel (40 gp). Chrysoberyl (40 gp). Amethyst (40 gp). 1 Chain shirt.
Millicent Gresham, Female Human [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. She is portly but not overly obese. Her hair is short and auburn. Her eyes are green.
Personality: Overbrimming with self-confidence, Millicent isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the north to a Sculptor, Millicent learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She now owns her own business.
Motivation: Her relatives are trying to arrange a marriage; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Poor, Job, Family. Occupation: Sculptor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Smoky quartz (40 gp).
Roywyn Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. She wears her auburn hair down. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east to a Healer, Roywyn learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Healer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp. 1 Banded mail.
Spring Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black fur. She wears many layers of old clothing at all times. She has a hunchback. Her black fur is slicked back into a classic pompadour. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She never wears the same outfit twice, unless she absolutely has to.
History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions; and to be a actor again
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 400 sp. Brown-green garnet (160 gp). 1 Masterwork Uncommon Weapon.
Hillanot Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a green collared shirt and blue skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has dyed her greying gold crest a little too much giving a sharp gold color. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also hits on women, regardless of circumstances.
History: She was born blind and as such lacked many opportunities for work. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC; and to settle down with her crush
Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Attractive, Has a crush. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 3 Holy water.
Howard Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear white clothing when he does not wear armor. His hair is silver and curly. This gray eyed southerner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of dire rats; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Impulsive. Bonds: Criminal record, Adventurer, Enemies. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 40 gp. Blue quartz (4 gp). 4 Smokesticks.
Oppah Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of shortbows on her belt, each one with a opal on the hilt. Her chestnut hair is thinning but still full. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her psionic abilities were realized during a raid on her village. After a long history of fighting, Oppah and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Weaver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Orc, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Tourmaline (90 gp). 1 Darkwood Shield.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

