Anne Ainsley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a brown armored body suit, with a simple tan line shooting up and back down, marred by beers. Her long chestnut hair is drawn into a two foot long braid. Her eyes are amber and catlike.
Personality: Cocky and sure of herself, she believes she is the best Bookbinder born in the past three hundred years. She is harsh and unforgiving.
History: Anne hails from a village terrorized by goblins. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bookbinder. She inherited the family business which she has now maintained for 3 years.
Motivation: A deep hatred of goblins; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Giant
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 sp. Deep green spinel (160 gp). 1 Antitoxin.
Shanairla Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She wears suspenders and tan workpants. Her shirt is white, and she wears a heavy tan leather apron most of the time, and carries morningstars. She keeps her long white hair kept up in a rat tail. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She comes from a rich western family. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Impulsive. Bonds: Guardian, Rich, Criminal record. Occupation: Stylist
Voice: Italian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 90 gp.
Manfred Kirby, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His mother raised him in a mountain cabin. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Disciplined. Flaws: Insane, Depressed. Bonds: Criminal record, Nature. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Iolite (20 gp).
Astaro Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries with her a set of lances, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born on a small isolated farm. She struck it rich when she found rare goods in large quantities. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy.
Ideals: Fighting, Optimist, Justice. Bonds: Rich, Nature. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp.
Greeba Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears white trousers with black and grey striped suspenders. She wears various colorful collared shirts. Her silver hair is matted, messy, and big. Her violet eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, she prefers to meditate than take action. She is an amazing painter.
History: Born in the east to a Adventurer, Greeba learned a great deal about her mother's area of expertise. She worked as a nervous Adventurer and found it very stressful. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and to be a assassin again
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Draconic, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Oskar Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to loving parents in a slum to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is a bit of a kleptomaniac.
Bonds: Poor, Criminal record, Military, Religious, Debt. Occupation: Detective
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Infernal, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Beloril Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his longsword ready. His chestnut hair has been sun bleached extensively. He is baby faced.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Beloril grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beloril. He has recently gotten a pet goose that steals things from people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Murook Fawcett, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she likes to wear ponchos typically of a light black in addition to tight pants. With wild blonde hair. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north her family was never financially stable. Murook was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Murook decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Obtaining odd cultural Elven artifacts is her passion; and meet up once more with her childhood friend
Flaws: Racist. Bonds: Attractive, Criminal record, Poor, Has a crush, Adventurer. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 pp.
Oskar Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a grey and black robe with the hood down. With bright red hair and a scraggly beard. His eyes, though not visible through his cowl, are gray.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Oskar grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
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