Justin Burton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is renowned for his bright brown suits and hats. He has a very tight haircut. This green eyed westerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Poor, Religious, Adventurer. Occupation: Banker
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Aym Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a green shirt with thin black vertical stripes and brown pants. Her dark red hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are white.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born in the east. Through the years after Aym was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Aym's mother didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Aym was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies, Immigrant. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1200 sp. Violet garnet (500 gp). Jade (60 gp).
Sybil Ridley, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her white robe. She has a slight overbite and is overall scrawny. Her long golden hair reaches down to her waist. She has a tattooed face.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Sybil hails from a village terrorized by goblins. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like her out of the picture; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Justice. Bonds: Enemies, Immigrant, Criminal record. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. Azurite (7 gp).
Abad Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a green and black handkerchief worn on his left side. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. Cursed with a spirit at a very young age, Abad has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Flaws: Cynical, Insomniac, Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.
Silaqui Othronus, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a blue shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them, marred by beers. Her auburn hair is wavy and long. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She is the product a well kept family trust fund and as such has never really known need. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered brigands who tried to eat her hand. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She is greedy; and many brigands want her driven away
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Oblar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. His eyes are gray and beady.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Butcher business at a young age. Oblar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oblar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and a strong sense of loyalty to tabaxi people
Flaws: Ugly, Antagonistic, Racist. Bonds: Family, Job, Criminal record. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1600 sp.
Zepar Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has moderate length white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Zepar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Bookbinder. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Insane, Shy. Bonds: Poor, Job, Adventurer. Occupation: Bookbinder
Voice: Switch between two voices
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp. 1 Masterwork Light wooden shield.
Vani Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a red armored body suit, with a simple blue line shooting up and back down, marred by sweets. Her hair is cut close to her head. She has a tattooed face.
Personality: She snorts whenever she laughs or is feeling confident. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Vani was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She now spends her time doing works of charity.
Motivation: She has a crush on the local Mercenary; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Layabout
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 7 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Edge Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her kukri. Her fur is short and cinnamon. Her ears are large.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Sold as a small child to a necromancer, Edge was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Tailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Blue quartz (9 gp). Iolite (60 gp). Hematite (9 gp).
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