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NPC Generator

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Advanced [show]


Curran Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a red suit, tan shirt, and grey tie. He is tall, broad shouldered and powerfully built. He sports a long silver beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Curran grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Curran Fastfoot, Male Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)12 (+1) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 60 pp.


Social Check DCs


Pallabar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a blue suit, grey shirt, and tan tie. His clothes are grease stained in places. His white hair is drawn into a tight pony tail with a rose scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south, but his parents moved at a very young age to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Pallabar and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Pallabar Murnig, Male Gnome Sorcerer 2
Small (3'8") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 5000 cp.


Social Check DCs


Arumawann Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His fierce brown eyes like to dwell on things.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Arumawann took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job.

Ideals: Entrepeneur. Flaws: Antagonistic, Lazy. Bonds: Immigrant, Nature. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Arumawann Garrick, Male Gnome Sorcerer 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)8 (-1) 12 (+1)15 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Average lock. 1 Good lock.


Social Check DCs


Therai Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His black hair is greasy and uncared for. He has black eyes and a green hat with a brown feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His divine abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Beggar

Voice: Old thin voice

Attributes [hide]

Therai Joy, Male Tiefling Sorcerer 1
Medium (5'0") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Phelaia Peace, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with black lining and desert motifs. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her eyes are silver and beady.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Gifted from a young age, Phelaia studied abroad. Before the accident, she was one of the most outspoken anti-Dragonborn activists. She was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. She was granted necromantic powers by her dying sister.

Motivation: Regain custody of her daughter; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Disease, Racist. Bonds: Family. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Phelaia Peace, Female Tiefling Sorcerer 1
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 10 (+0)18 (+4)
Skills Athletics +4, History +5
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp. Deep blue spinel (300 gp).


Social Check DCs


Howard Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has dyed his greying silver hair a little too much giving a sharp silver color. He has amber eyes and a white hat with a grey feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and to end his boredom

Ideals: Logical, Gifted. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Howard Appleblossom, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Nicholas Dulmage, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears baggy yellow pantaloons and a tan scarf. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. Nicholas was born on a far northern forest where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: To be a Soapmaker again; and further expansion of business

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Nicholas Dulmage, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Vicky Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a long, violet, dusty cloak. Her hair is golden and very short. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. Days after completing her studies, news broke out that her hometown was attacked by goblins. Vicky was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Meet up once more with her childhood friend; and her religion dominates her actions

Flaws: Ugly, Secretive. Bonds: Enemies, Religious, Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Vicky Berevan, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp.


Social Check DCs


Margery Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her golden hair is styled in orderly dreadlocks. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born blind and as such lacked many opportunities for work. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She uses money and sex appeal to get what she needs; and she wants revenge against gnolls

Flaws: Disease. Bonds: Attractive, Guardian, Enemies, Rich. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Margery Erenaeth, Female Half-Elf Sorcerer 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)6 (-2) 10 (+0)14 (+2)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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