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NPC Generator

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Advanced [show]


Morgran Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His black hair is cut short. He has gleaming, smiling green eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Morgran studied abroad. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Adventurer. Occupation: Barber

Voice: Indian accent

Attributes [hide]

Morgran Deepdelver, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)9 (-1) 11 (+0)6 (-2)
Skills Animal Handling +2, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Eldon Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has styled his red hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Eldon lived on a farm with his mother, near the main road leading to a nearby town. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his sister; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Family. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Eldon Oomtrowl, Male Gnome Sorcerer 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Giant, Orc, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 300 sp.


Social Check DCs


Katherine Crawford, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears clothing that is held on in multiple layers but all of it is in poor condition. She is bald on top and has large brown tufts of hair around her ears. Her eyes are a pleasant brown.

Personality: Katherine is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Katherine took refuge in the old dungeon and found the beat up scythe and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Katherine Crawford, Female Human Sorcerer 1
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 9 (-1)18 (+4)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Red-brown spinel (140 gp).


Social Check DCs


Egelina Clare, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her sai. Her blonde hair is smooth and relatively long. She has blue eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She has a small toy that she constantly fidgets with.

History: Egelina was born in the south. At a young age she loved to build and create. While studying, she fell in love. They married and had a daughter. She got away from her former life and has fallen to alcoholism.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Flaws: Addict. Bonds: Religious, In love. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Egelina Clare, Female Human Sorcerer 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork studded leather.


Social Check DCs


Nedda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. She sports a flattop hair cut. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aggressive, abrasive, and angry, Nedda embodies much of what other species detest in the Halflings. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Nedda was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Balancing her hectic life and new Barber responsibilities is difficult.

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Nedda Kettlewhistle, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp. Obsidian (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olunt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Olunt and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor, Religious, Enemies. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Olunt Burrowfound, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)4 (-3) 17 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp. A roughly beaten golden orb (90 gp).


Social Check DCs


Smoking Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has a hunchback. He has white fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Military, Adventurer. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Smoking Running, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)14 (+2) 6 (-2)12 (+1)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 20 pp.


Social Check DCs


Olgoth Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His red hair is styled in orderly dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. He has had some formal dancing training, and achieved minor success. He struck the Spy job and began his own company from there.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Artistic, Athletic. Flaws: Mundane. Bonds: Poor, Attractive, Job. Occupation: Spy

Voice: Aggressive tone

Attributes [hide]

Olgoth Barclay, Male Half-Orc Sorcerer 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 800 sp.


Social Check DCs


Mary Hackney, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears a simple grey robe with blue stripes complete with hood. Her whole body is exceptionally muscular. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: Mary wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: When she was but 7 years old her parents immigrated from the west. A few years later when the south was not economically sound they moved to her current location. She has dedicated herself to building a better world.

Motivation: She feels kind of lost in life; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Depressed. Bonds: Immigrant, Adventurer. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Mary Hackney, Female Human Sorcerer 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Lapis lazuli (12 gp). 1 Banded mail.


Social Check DCs

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