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NPC Generator

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Advanced [show]


Purah Swift, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears black trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her hair is blue and very short. Her face is scarred and worn.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Purah was born the youngest of three triplets. She moved from fad to fad and when she turned 15 she discovered poetry. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter

Ideals: Artistic. Flaws: Ugly, Cynical. Bonds: Family. Occupation: Soapmaker

Voice: German accent

Attributes [hide]

Purah Swift, Female Tiefling Sorcerer 2
Medium (4'7") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 16 (+3)13 (+1)
Skills Arcana +5, Deception +3
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Roger Vance, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy white beard and wild white hair. His face is scarred and worn.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast plains. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is terrified, and will act out of fear; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Nature, Rich. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Vance, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)6 (-2) 12 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp. Chalcedony (20 gp).


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. His silver hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: When he was but 4 years old his parents immigrated from the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Courier

Voice: Speaks like tongue is numb

Attributes [hide]

Roge Stoutman, Male Halfling Sorcerer 3
Small (3'4") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2200 sp. Solid gold idol (700 gp).


Social Check DCs


Philomena Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She has a slight overbite and is overall scrawny. Her tied-back hair is golden. Her otherwise smooth face is marked with small tiny scars.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Philomena was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After a long history of fighting, Philomena and her spouse have recently divorced.

Motivation: To reunite with her absent father; and she has decided she is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Job, Family, Criminal record. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Philomena Bigheart, Female Halfling Sorcerer 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Jasmine Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, red cloak. She carries with her a set of shields, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She comes from a rich northern family. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in shield use. Days after completing her studies, news broke out that her hometown was attacked by giants. Jasmine was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: She is greedy.

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Rich, Enemies. Occupation: Baker

Voice: Pirate accent

Attributes [hide]

Jasmine Goodbarrel, Female Halfling Sorcerer 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)4 (-3) 12 (+1)10 (+0)
Skills Investigation -1, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 180 gp.


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a nunchaku on his belt. He has a penchant for wearing a ring with an oversized amber on his right hand. He has a long red beard with little hanging trinkets. His thin eyebrows rest above his beady brown eyes.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Rich, Religious. Occupation: Marshal

Voice: Posh accent

Attributes [hide]

Gerald Graham, Male Human Sorcerer 2
Medium (5'1") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Eloise Garrick, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Fortune-teller. Her hair is brown and curly. Her gray unseeing eyes seem to look past you.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.

History: She got into the Fortune-teller business at a young age. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and wants to open a new tavern

Flaws: Disease, Sensitive. Bonds: Job, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Eloise Garrick, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)16 (+3) 10 (+0)7 (-2)
Skills Athletics +0, History +5
Senses Passive Perception 10
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 pp. Golden yellow topaz (300 gp). 1 Masterwork Musical instrument.


Social Check DCs


Fistula Redfield, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her white boots flare out at the collars. Her hair is brown and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.

History: Fistula was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and regain custody of her daughter

Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Family, Poor. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Fistula Redfield, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Gomory Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries longswords. Her hair is purple and very short. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gomory is combative with any and all who dare try her patience in the slightest.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was a soldier and died while she was still young. Gomory was left her father's suit of armor and trained in its use and care. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Justice. Bonds: Rich, Guardian, Military. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Hope, Female Tiefling Sorcerer 1
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)16 (+3) 12 (+1)19 (+4)
Skills Athletics +1, Deception +6
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 200 sp.


Social Check DCs

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