Kody Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. Flattery will make him almost putty in your hands.
History: Kody was born in the south. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence. Flaws: Hedonist, Selfish. Bonds: Rich. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Quilla Munggen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She is an epitome of beauty. She wears her silver hair up. She has a tattooed face.
Personality: She never swears and excessively uses polite adverbs when speaking. She pushes her goals aggressively. She is also a coward if confronted.
History: When she was but 6 years old her parents immigrated from the west. Her family was turned out during the war. She and her family wandered west to less war torn lands. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful, PTSD. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 pp. 7 Acid flasks.
Mara Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and prefers to wear flannel. She has slicked back brown hair. Her green eyes peer out from beneath her Stetson yellow hat.
Personality: Eccentric and domineering, Mara will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born several months after her mother was called into army service. From there she went from mercenary job to mercenary job. She left for the east, certain she would find work there.
Motivation: Revenge; and she has passion for adventuring and risk
Ideals: Extrovert. Bonds: Military, Adventurer, Immigrant, Enemies. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 5000 cp.
Cressel Madness, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has moderate length red hair. This gold eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: A deep hatred of orcs; and to reunite with his absent father
Ideals: Pacifist, Extrovert. Bonds: Adventurer, Rich, Family, Enemies. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1000 sp. 1 Masterwork Common Melee.
Fulbar Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a large white jacket. His blonde hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Flaws: Insane, Addict. Bonds: Enemies, Slave, Job, Rich. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1800 sp.
Grumbar Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. His silver hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Barkeep profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Barkeep, but he was a colossal failure. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Joker. Bonds: Immigrant, Job, Religious. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp. 1 Healer’s kit.
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Alston was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alston's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Alston and his spouse have recently divorced.
Motivation: To get a good night's sleep; and expand his business
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Insomniac. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Draconic, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Seraphina Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her red hair up in a very large beehive style do. This blue eyed northerner is not easily forgotten.
Personality: Always inclined to offer people food she seems plenty friendly. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in the north. She struck it rich when she found rare goods in large quantities. She used her abilities to travel the world and help people.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Philantrophist, Professionalism. Bonds: Rich, Immigrant. Occupation: Engraver
Voice: Voice breaks
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 400 sp.
Ella Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. She wears a broad hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was raised in a desert tribe. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage.
Bonds: Rich, Attractive, Enemies, Family, Nature, Religious. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Melee.
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