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NPC Generator

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Advanced [show]


Shava Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green trousers with white and grey striped suspenders. She wears various colorful collared shirts. She wears her red hair down. Her silver eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shava took refuge in the large cave and found the beat up hammer and armor she uses now. She now spends her time doing works of charity.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Philantrophist. Flaws: Fearful. Bonds: Nature, Mentor, Debt. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Shava Blur, Female Tiefling Sorcerer 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)15 (+2) 6 (-2)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 8
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1700 sp.


Social Check DCs


Matilda Spalding, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many pastel ritualistic tattoos. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her feathered hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. During her travels, Matilda and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Matilda discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Matilda fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Matilda Spalding, Female Human Sorcerer 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His beige fur is braided into rings. He has green eyes and a brown hat with a green feather.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Layabout, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Professionalism. Bonds: Immigrant, Job, Adventurer, Rich. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Sun Of Ale, Male Tabaxi Sorcerer 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)16 (+3) 10 (+0)19 (+4)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 170 gp.


Social Check DCs


Roger Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in violet turtlenecks beneath a blue coat with grey slacks. His silver hair is matted, messy, and big. His eyes are brown and he is always smoking a pipe.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He got into the Navigator business at a young age. He worked as a nervous Navigator and found it very stressful. He then took over the family business and is one of the better Navigator for hire.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Ugly, Depressed, Lazy. Bonds: Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Roger Mystralath, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 12 (+1)8 (-1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Elama Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Painter. She is bristling with hidden weapons, mostly bastard swords and tridents. Her black hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Painter arts, while her father instructed her in etiquette, music and courtly manner. Elama was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Elama decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.

Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and expand her business

Ideals: Joker, Gifted. Bonds: Job, Criminal record, Rich. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Elama Caphaxath, Female Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)6 (-2) 11 (+0)17 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'4" and dresses in brown turtlenecks beneath a white coat with tan slacks. His right leg appears badly burned and disfigured. His gray fur is still thick. He has blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He inherited the family business which he has now maintained for 3 years.

Motivation: To pay off his debts; and expand his business

Bonds: Adventurer, Mentor, Job, Debt. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Kite Candle, Male Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Norsko Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Seamstress. He carries a battered halberd and tarnished hand crossbow as well. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Norsko grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Family, Adventurer, Slave. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Norsko Brandon, Male Half-Orc Sorcerer 2
Medium (5'11") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 16 (+3)5 (-3) 9 (-1)11 (+0)
Skills Stealth +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 150 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Chain shirt.


Social Check DCs


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His blonde hair is greasy and uncared for. He has green eyes.

Personality: He has always had a great fascination with Dwarven culture. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Engraver, Kelter learned a great deal about his father's area of expertise. His childhood dream was to be a Hunter, but he was a colossal failure. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against drow; and to be a hunter again

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Job, Nature, Enemies. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Kelter Strongbones, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp.


Social Check DCs


Thokk Payton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He wears rags and sports a simple walking cane. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thokk was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Thokk Payton, Male Half-Orc Sorcerer 1
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)7 (-2) 13 (+1)6 (-2)
Skills Sleight of Hand +1, Survival +3
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 sp. Deep green spinel (120 gp).


Social Check DCs

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