Prosperine Covert, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she prefers to wear black pants and tee shirts. Her hair is black and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She receives visions of the future at random moments
History: She was born several months after her mother was called into army service. Her homeland was ravaged by war and she spent much of her life rebuilding it. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Enemies, Military. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Darrak Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and he perpetually has his ceremonial dagger ready. He has a very tight haircut. He has gleaming, smiling hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born in a small island village. A freak accident while working with his Fortune-teller father left him crippled. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Slave, Nature. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Chrysoprase (50 gp). Bloodstone (50 gp). Alexandrite (300 gp). Smoky quartz (50 gp).
Mehen Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his green crest up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Mehen was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved
Ideals: Philantrophist, Optimist. Flaws: Insomniac. Bonds: Family, Rich. Occupation: Mortician
Voice: French accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp. Smoky quartz (30 gp).
Marastyr Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'10" southern woman, she wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. Her black hair is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: Prone to second guessing herself, she comes off as nervous. She would rather hide behind her crafts than deal with other people.
History: From birth she was tutored by a cruel and relentless mentor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mayor. She has drifted from career to career and currently works as a Mayor.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Mayor
Voice: Soft and mumbly
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 120 gp.
Smoking Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his lavender fur well, parting it to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Impulsive, Disease, Insane. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 290 gp.
Mishann Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears green cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'8" when asserting herself. Her rusty crest is drawn into a tight pony tail with a cross scrunchie. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she's attracted to the pc
Ideals: Athletic. Bonds: Has a crush, Family, Nature, Rich. Occupation: Merchant
Voice: Mousy voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 8 (-1) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial, Druidic, Aquan
Attacks Melee +7 / 1d6+5, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Gold dragon comb with red garnet eye (500 gp).
Five Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Bowyer. He is portly but not overly obese. His fur is lavender and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He can't help but pocket interesting objects he comes across
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently he has begun working with bootleggers and crooks.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Fighting. Bonds: Attractive, Criminal record, Mentor, Military. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Mantus Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His blue hair is matted, messy, and big. His fierce white eyes like to dwell on things.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Religious, Job. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Jane Langston, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is renowned for her bright brown dresses and hats. She has a long black ponytail with little hanging trinkets. She is baby faced.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her mother. Jane abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's repulsed by the PC; and she's looking for her big break
Ideals: Impeccable, Fighting. Flaws: Lazy, Antagonistic. Bonds: Adventurer. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!