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NPC Generator

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Advanced [show]


Shamash Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy red crest. His eyes are likewise red.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Retire the richest man in the east; and a deep hatred of brigands

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Barkeep

Voice: Spits words with contempt

Attributes [hide]

Shamash Skaarzborroosh, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp.


Social Check DCs


Wiggens Offund, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the west his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He struck the Engraver job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a miller again

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Engraver

Voice: Spits words with contempt

Attributes [hide]

Wiggens Offund, Male Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)17 (+3) 14 (+2)10 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zedaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His rusty crest is singed and shortened. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of eastern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered painting. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Barrister

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zedaar Ghaallixirn, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp.


Social Check DCs


Krimmon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and has a large red mantle and cape that has been intricately interwoven into his blue robe. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. Krimmon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his brother's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Antagonistic, Depressed. Bonds: Family, Criminal record. Occupation: Server

Voice: Russian accent

Attributes [hide]

Krimmon Kettlewhistle, Male Halfling Sorcerer 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 11 (+0)18 (+4)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 280 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Therlin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a grey feathered hat and grey clothes. Her white hair is cut jaggedly and amateurishly. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Therlin was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Joker, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Family, Religious. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Therlin Dankil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Athletics +0, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 pp.


Social Check DCs


Beatrice Denholm, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her brown hair is matted, messy, and big. Her eyes are gray and catlike.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.

History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Beatrice Denholm, Female Human Sorcerer 2
Medium (4'11") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs


Mozikth Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has moderate length brass crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Mozikth was born in the south. At a young age he loved to build and create. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in spear use. He has dedicated himself to building a better world.

Motivation: Many illithids want him driven away; and he wants to meet his childhood hero

Ideals: Persistence, Fighting. Flaws: Insane. Bonds: Rich, Adventurer, Enemies. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Mozikth Nemmonis, Male Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)7 (-2) 15 (+2)18 (+4)
Skills Arcana +0, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. Zircon (20 gp).


Social Check DCs


William Badger, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He keeps his long golden hair kept up in a rat tail. His green eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his absent father; and marry his sister to traveling adventurers

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Barber

Voice: Thin and wheezing

Attributes [hide]

William Badger, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Bune Grief, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She typically wears green cloth garments or leather armor. She has purple hair. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Bune was born the youngest of three triplets. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has been saving her money to try and buy her brother's freedom.

Motivation: To reunite with her absent father; and a strong sense of loyalty to half-elven people

Ideals: Logical, Gifted. Flaws: Shy, Racist. Bonds: Family. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Bune Grief, Female Tiefling Sorcerer 2
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 330 gp. 1 Simple lock.


Social Check DCs

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