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NPC Generator

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Advanced [show]


Driindar Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a green costume with the symbols of the sun god on her torso. Beneath her clothing is a huge mess of scar tissue. Her crest is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She will rave to anyone who will listen. She does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions

Flaws: Ugly, Insane, Insomniac. Bonds: Slave, Religious. Occupation: Mayor

Voice: Middle-eastern accent

Attributes [hide]

Driindar Chumbyxirinnish, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 8
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)11 (+0) 15 (+2)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1300 sp. 1 Silk rope.


Social Check DCs


Alice Graham, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. She carries with her a set of bastard swords on her belt, each one with a sapphire on the hilt. With wild black hair. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: This woman loves singing and to teach people singing more than just about anything. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 10 years later her spouse died after the birth of her son. Heartbroken, Alice never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: In love. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Alice Graham, Female Human Sorcerer 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 9 (-1)14 (+2) 17 (+3)10 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Cask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is renowned for her bright pastel dresses and hats. Her fur is orange and curly. Her eyes, though not visible through her cowl, are blue.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Cask was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Map Maker father left her crippled. After a long history of fighting, Cask and her spouse have recently divorced.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Poor, Criminal record. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Cask Of Winter, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 50 gp. 2 Tanglefoot bags.


Social Check DCs


Traki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is long and auburn with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. He has hazel eyes and a blue hat with a white feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Traki took refuge in the large cave and found the beat up glaive and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Immigrant, Nature, Job. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Traki Amakiir, Male Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)14 (+2) 9 (-1)12 (+1)
Skills Athletics +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. 1 Antitoxin.


Social Check DCs


Jelenneth Connors, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears baggy yellow pantaloons and a grey scarf. Her moppish blonde hair is in a traditional bowl cut. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sculptor arts, while her mother instructed her in etiquette, music and courtly manner. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Jelenneth Connors, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp.


Social Check DCs


Grai Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a worn and beaten armor. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.

Personality: Grai wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants a kiss; and she has a crush on the local marshal

Ideals: Disciplined. Flaws: Shy, Secretive. Bonds: Immigrant, Has a crush. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Grai Sheldon, Female Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)8 (-1) 11 (+0)8 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Golden pearl (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gildmak Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a violet scarf. His chestnut hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Gildmak was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted from career to career and currently works as a Dyer.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Opinionated. Bonds: Attractive, Job, Adventurer. Occupation: Dyer

Voice: Low range voice

Attributes [hide]

Gildmak Tosscobble, Male Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Freshwater pearl (13 gp).


Social Check DCs


William Alby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He sports a long white beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Flaws: Impulsive, Fearful. Bonds: Slave, Attractive, Nature, Criminal record. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

William Alby, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 10 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp.


Social Check DCs


Kali Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She carries with her a set of spears, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her red hair is heavily combed to the right. She wears an eyepatch.

Personality: She acts crazy and hedonistic. She enjoys reading and quiet.

History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and she is greedy

Ideals: Fighting, Logical. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kali Tranquil, Female Tiefling Sorcerer 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)7 (-2) 7 (-2)16 (+3)
Skills Athletics +2, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp.


Social Check DCs

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