Cloak In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is well dressed, but even with her fine clothing she looks run-down. She has wavy lavender fur. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She always tries to repair and not replace. It was this mentality that drove her into the Adventurer business.
History: Born to a pair of adventurers, Cloak grew up listening to her father's many stories. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and to pay off her debts
Ideals: Persistence, Entrepeneur. Bonds: Job, Adventurer, Debt. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Carnelian (60 gp).
Thea Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed easterner is not easily forgotten.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a mountains tribe. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She loathes her own lifestyle; and she's looking for her big break
Ideals: Optimist. Flaws: Depressed. Bonds: Job, Nature, Adventurer. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 16
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Gesrethe Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a green shirt with thin brown vertical stripes and white pants. Her brass crest is lengthy and is close to two feet long. She has gleaming, smiling gold eyes.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is searching for what she claims is her rightful reward.
Motivation: Expand her business; and further expansion of business
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Job, Adventurer. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Azurite (13 gp). Chalcedony (50 gp). Amethyst (120 gp).
Oren Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long red beard with little hanging trinkets. He is baby faced.
Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is content; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Left-Handed Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is short and white. He has gleaming, smiling amber eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has taken up work as a Carter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To clean up the streets; and he's in love
Flaws: Selfish. Bonds: Attractive, Guardian, Slave. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 600 sp. Blue quartz (10 gp). 1 Healer’s kit.
Andraste Hanali, Female Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a colorful flower in her white hair. She has a tattooed face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born on a small isolated farm. She was an athlete and attended two major summer competitions. She never won. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to reunite with her old friends
Ideals: Athletic. Bonds: Rich, Attractive, Nature, Adventurer. Occupation: Performer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 6 (-2) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Ignan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Lapis lazuli (12 gp). Star rose quartz (60 gp). Star rose quartz (60 gp).
Nalral Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who has the majority of his body covered in plate. His brown hair is braided into rings. His hazel unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Animal Trainer, Nalral learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new animal trainer responsibilities is difficult
Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp. 1 Banded mail.
Quillathe Coleman, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is happy with her job as a Armorer. She turns her eye from what people do, preferring to live and let live. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her father out around the business and became quite the natural. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new armorer responsibilities is difficult
Flaws: Ugly. Bonds: Adventurer, Job, Enemies, Slave. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Solid gold idol (600 gp).
Juliana Huckabee, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a grey armored body suit, with a simple black line shooting up and back down. She has wavy black hair. She has a dull look in her hazel eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the south her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!