Artin Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. With wild red hair. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Artin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a logical person and will generally grow upset if things defy logic and science.
History: She was raised in a white middle class family as the only child. Her father was a mechanic, and taught her how to fix just about anything. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She seems to be bored by most things; and to share knowledge with the world
Ideals: Extrovert, Logical, Persistence. Flaws: Mundane. Bonds: Attractive. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 120 gp. Brass mug with jade inlays (300 gp).
Fargrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears brown painted combat armor at almost all times. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his Stetson brown hat.
Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered south to less war torn lands. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy, PTSD. Bonds: Adventurer. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
Yevelda Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has golden hair. Her face is covered beneath a completely black helmet.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She takes great joy in being the best Adventurer in town.
History: She was born to a criminal king-pin and mafia family She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Adventurer work with an outfit from a few towns over. Adventurer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Terse. Bonds: Job, Criminal record. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 600 sp.
Gormogord Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears suspenders and red workpants. His shirt is tan, and he wears a heavy red leather apron most of the time. His white hair is thinning but still full. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He feeds upon the attention of others.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out
Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Attractive, Slave. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.
Spear Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear brown clothing when she does not wear armor, and sports empty pouches on her belt. Her red fur is knotted and matted. She is baby faced.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has all her life been fascinated with music.
History: Gifted from a young age, Spear studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Painter
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 1 Masterwork Common Melee.
Shamil Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This western woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her silver hair is cut jaggedly and amateurishly. She has a tattooed face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shamil took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She left for the west, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is terrified, and will act out of fear
Ideals: Justice. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Deep green spinel (80 gp). Carnelian (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Sweet In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown fur is singed and shortened. She wears an eyepatch.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also is a firm believer in the womanly ideal.
History: From birth she was tutored by a cruel and relentless mentor. Through the years after Sweet was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Sweet's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Mentor. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Star rose quartz (20 gp). 1 Backpack.
Cloud Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. Her gray fur is still thick. She has gleaming, smiling blue eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Cartwright but believes her peers are too gung-ho.
History: The child of northern immigrants she idolized her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Cloud's homeland. Cloud decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is content
Ideals: Gifted, Pacifist, Fighting. Bonds: Immigrant. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp.
Oda Welber, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is dressed in a clean blue cloak covering her clean studded leather. Her hair is long and chestnut with streaks of black, and is pulled back with small blue clips. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She also hits on women, regardless of circumstances.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants to get laid; and she's in love
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Has a crush, Immigrant. Occupation: Shoemaker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!