Egelina Weld, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Painter. She carries a battered axe and tarnished nunchaku as well. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Flattery will make her almost putty in your hands.
History: Egelina was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Job, Attractive. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 500 sp. Silver chalice with lapis lazuli gems (150 gp).
Chem Skill, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue stubble. He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He has a hunchback. His blue hair is lengthy and is close to two feet long. His white eyes peer out from beneath his deerstalker green hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Poor, Military. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 300 sp. Peridot (20 gp). 1 Darkwood Shield.
Naal Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His white hair is lengthy. His green unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Religious, Poor. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Imsh Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'7" and muscular, this eastern man is dressed in earthy colors with a black and green handkerchief worn on his left side. His long blonde hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Imsh is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants nothing more than to rejoin the army; and many gnolls want him driven away
Ideals: Athletic, Opinionated, Justice, Gifted. Bonds: Enemies, Military. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 600 sp. Silver pearl (90 gp). Red-brown spinel (90 gp). Jet (90 gp).
Don Blythe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has no hair. He has gray eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 310 gp. 1 Masterwork Light steel shield.
Millicent Barney, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and is renowned for her bright brown dresses and hats. Her hair is blonde and curly. Her eyes, though not visible through her cowl, are gray.
Personality: She is a Bounty Hunter first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of goblins once and for all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult she joined a group advocating for an improvement in Human conditions. She has achieved small success as a Bounty Hunter.
Motivation: Expand her business; and a deep hatred of goblins
Flaws: Mundane, Racist. Bonds: Job, Enemies. Occupation: Bounty Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1 Masterwork Heavy wooden shield.
Nelkin Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears baggy red pantaloons and a brown scarf. His clothes are grease stained in places. His hair is brown and very short. He wears crescent spectacles with a black brim.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is a Deep Scion in disguise. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Extrovert. Flaws: Emotional. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Red spinel (90 gp). Citrine (20 gp).
Ilga Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is braided into rings. She wears a mask on her face.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Ilga was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ilga's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and she's looking for her big break
Flaws: Shy, Antagonistic. Bonds: Adventurer, Attractive, Poor. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Mehen Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. His crest is brass and curly. His eyes are red.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Mehen is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Mehen was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Hunter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job; and doesn't want to be a hunter and was forced into it by his family
Flaws: Mundane. Bonds: Family, Job, Criminal record. Occupation: Hunter
Voice: Slurs words
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 7 (-2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Blue quartz (7 gp).
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