Margery Astley, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear brown tank tops with red skirt. She keeps her chestnut hair in a pixie cut. Her eyes are a pleasant gray.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Margery was born the youngest of three triplets. Her first spouse was a Mayor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently she has begun working with bootleggers and crooks.
Motivation: She is wracked by social anxiety; and a rival would like her out of the picture
Ideals: Disciplined. Flaws: Fearful. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His orange fur is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Butcher, who enjoyed hunting, Great was taken on many hunting expeditions. Great liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: To prove his worth to the world; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. Freshwater pearl (8 gp).
Morgran Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with small hat. He has wavy golden hair. His blue eyes lackadaisically let the world flow into them.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When he was but 8 years old his parents immigrated from the north. A freak accident while working with his Cartwright father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the north; and wants to have a good time and be beloved
Ideals: Justice, Optimist, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Silk rope.
Trail Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel armored body suit, with a simple white line shooting up and back down. His fur is gray and very short. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Trail was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trail decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Bonds: Guardian, Military, Poor, Criminal record. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Krûk Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black armored body suit, with a simple grey line shooting up and back down. His white hair is thinning but still full. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Slave. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 8
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 220 gp. 1 Everburning torch.
Geoffrey Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and red. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 6 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Money/treasure.
Flaws: Racist. Bonds: Adventurer, Attractive, Rich, In love. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Brass mug with jade inlays (200 gp).
Nalaed Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who typically wears grey cloth garments or leather armor, she is not a threatening figure. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. She has gleaming, smiling gray eyes.
Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She got into the Glassblower business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To settle down with her crush; and further expansion of business
Flaws: Impulsive. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Glassblower
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 600 sp.
Pelaios Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man prefers to wear flannel. His clothes are grease stained in places. His black hair is smooth and relatively long. His gold eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. Pelaios was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Map Maker. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Margery Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a trident on her belt. She wears her chestnut hair down. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to make almost anything out of random pieces of junk.
History: A powerful wizard made her what she is. Brilliant and gifted she never wanted to apply herself. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
