Thorin Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is portly but not overly obese. He has a long black beard with little hanging trinkets. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is lazy and tries to find solutions quickly.
History: Thorin was born with his father's beautiful face. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Justice. Flaws: Lazy, Racist. Bonds: Attractive, Family. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Bloodstone (80 gp). Jet (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Thorpe Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a red cloak and cross-gartered blue stockings. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Military, Job. Occupation: Laborer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Melech Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy dark red stubble. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a hunchback. His dark red hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Melech enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Slave, Criminal record. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (6'9") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Ishte Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her blue hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She is greedy; and money/treasure
Ideals: Justice, Entrepeneur. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Aquan, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 6 Acid flasks.
Diggory Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His whole body is exceptionally muscular. He is bald on top and has large golden tufts of hair around his ears. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Half-Elves. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Diggory was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a knight and was forced into it by his family
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp.
Wiggens Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his golden hair. He has gleaming, smiling brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: To unite with his sister; and he feels kind of lost in life
Ideals: Logical. Flaws: Depressed, Mundane. Bonds: Attractive, Family. Occupation: Bookbinder
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1300 sp.
Eldeth Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She sports a flattop hair cut. She is very pretty but has cold, dead eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Religious, Nature. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 gp. Lapis lazuli (13 gp).
Koeth Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with grey pants. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his hair in dreadlocks. His eyes are green and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 3 years old his parents immigrated from the north. He was an athlete and attended two major summer competitions. He never won. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic. Bonds: Nature, Adventurer, Immigrant. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nalral Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His auburn hair is cut short with large spiked bangs in the front. He has several tiny aquamarine earrings on each ear.
Personality: He speaks before he thinks and is too direct. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Barrister, Nalral learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Logical. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Barrister
Voice: Timid voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!