Yurk Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He wears a Stetson hat to cover his moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Yurk is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.
History: Yurk was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he loathes his own lifestyle
Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Poor, Adventurer. Occupation: Sailor
Voice: Eastern European accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Uncommon Weapon.
Quelenna Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries with her a set of monstrous two handed axes on her belt, each one with a sapphire on the hilt. She wears her chestnut hair up in a very large beehive style do. She has a tattooed face.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She feeds upon the attention of others.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quelenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Osah Twist, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of whips on her belt, each one with a amber on the hilt. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. She has black eyes.
Personality: Osah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Osah studied abroad. Her father was a soldier and died while she was still young. Osah was left her father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Fighting, Impeccable, Gifted. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Jade Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her white fur is heavily combed to the right. Her yellow eyes dart from person to person.
Personality: Jade is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She receives visions of the future at random moments
History: Jade was raised in a hard working conservative environment. She moved from fad to fad and when she turned 15 she discovered dancing. She struck the Actor job and began her own company from there.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Extrovert, Gifted, Artistic. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Actor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 240 gp. Star rose quartz (80 gp). Malachite (11 gp). 1 Darkwood Buckler.
Ella Perry, Female Human [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She very much looks the part of a Doctor. Her whole body is exceptionally muscular. Her auburn hair is smooth and relatively long. Her thin eyebrows rest above her beady brown eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 7 years old her parents immigrated from the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Job, Immigrant. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Jade Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His fur is cinnamon and very short. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Jade studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jade fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Sculptor
Voice: Boston accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp. 3 Smokesticks.
Aldous Browning, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a deerstalker hat to cover his moderate length silver hair. His green unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Architect father left him crippled. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Wymar Stanford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He has the majority of his body covered in plate. His silver hair is cut jaggedly and amateurishly. His eyes are amber and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Justice. Flaws: Antagonistic. Bonds: Mentor. Occupation: Sculptor
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp.
Pog Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear blue tank tops with white pants. He has a long auburn beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Pog reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and he wants nothing more than to rejoin the army
Ideals: Gifted, Impeccable. Flaws: Secretive, Addict. Bonds: Military. Occupation: Shepherd
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
