Quick Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'10" and prefers to wear flannel. Her right leg appears badly burned and disfigured. Her beige fur is heavily combed to the right. Her yellow unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. She has all her life been fascinated with singing.
History: A powerful wizard made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Three Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'11" western woman, she dresses in pastel turtlenecks beneath a brown coat with tan slacks. She wears her black fur down. She has several tiny sapphire earrings on each ear.
Personality: She loves telling others what to do and how they should feel about things. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Performer they were divorced and she won custody of their daughter. She worked as a Guard, and she later adopted a second daughter.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Opinionated, Gifted. Bonds: Rich, Criminal record, Family. Occupation: Guard
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 800 sp.
Naal Nailo, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears a faded coat and loose pants complete with broad hat. His left leg appears badly burned and disfigured. He keeps his brown hair in a flapper bob. His eyes are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.
Motivation: Retire the richest man in the north.
Ideals: Persistence, Entrepeneur. Bonds: Job, Rich. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp.
Dee Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of maces on her belt, each one with a ruby on the hilt. Her broad hat is riddled with cuts and holes. Her eyes are a pleasant brown.
Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a white middle class family as the only child. After coming to the age of reason, Dee took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has achieved small success as a Fisher.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp.
Hecat Chaos, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is brown and very short. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Hecat was raised in a hard working conservative environment. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She was granted psionic powers by her dying brother.
Motivation: She is unsatisfied with her job.
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Job. Occupation: Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp.
Reynard Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear flannel. His hair is always cut to a buzz. His eyes are hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he is content
Ideals: Opinionated. Flaws: Impulsive, Mundane. Bonds: In love, Religious. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Abyssal, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Chalcedony (40 gp). Black pearl (600 gp).
Carrie Aloro, Male Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He typically wears tan cloth garments or leather armor. His chestnut hair, when down, is lengthy. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, Carrie's first love is himself. His second love is also himself. He is harsh and unforgiving.
History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and money/treasure
Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate.
Barakas Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. He has wavy red hair. His ears are large.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Fortune-teller and found it very stressful. He was granted divine powers by his dying brother.
Motivation: Wants to open a new tavern.
Ideals: Joker, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Nirgel Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a black and white handkerchief worn on his right side. He sports a flattop hair cut. He has gleaming, smiling black eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He never wears the same outfit twice, unless he absolutely has to.
History: Nirgel was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: Revenge; and sabotage a competitor
Ideals: Joker, Artistic. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1500 sp.
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