Ovina Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many green ritualistic tattoos. She has the majority of her body covered in plate. She keeps her white hair in a flapper bob. She wears crescent spectacles with a black brim.
Personality: She is a hateful person. She taunts others and blames them for her problems. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Ovina lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and her spouse's relatives view her with great suspicion
Flaws: Antagonistic. Bonds: Family, Attractive, Debt. Occupation: Engraver
Voice: Low range voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Richard O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting yellow shirt and pants. His hair is greying and his face has many wrinkles. He has several tiny sapphire earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend
Ideals: Justice. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 200 sp.
Therlin Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with wide-brimmed hat. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has styled her auburn hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is very quiet and rarely speaks above a whisper. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born in the west to a Hunter, Therlin learned a great deal about her mother's area of expertise. Her childhood dream was to be a Butcher, but she was a colossal failure. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To be a Butcher again; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Opinionated. Flaws: Insomniac, Shy. Bonds: Job, Enemies. Occupation: Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Shadow Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast mountains. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Disciplined, Entrepeneur. Bonds: Nature, Job, Family. Occupation: Adventurer
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 350 gp.
Silent Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her black fur to look like a famous performer. Her eyes are a pleasant yellow.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable. Flaws: Cynical, Antagonistic. Bonds: Military. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Rosalind Kitchur, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is braided into rings. Her amber eyes have a joyful gleam in them most of the time.
Personality: Rosalind hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Rosalind was born in the south. At a young age she loved to build and create. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Joker, Persistence, Gifted. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. 1 Magnifying glass.
Eida Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. She is physically well-built. She keeps her brown hair in a flapper bob. She has a tattooed face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She struck the Barkeep job and began her own company from there.
Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Military, Job. Occupation: Barkeep
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Naill Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Aggressive, abrasive, and angry, Naill embodies much of what other species detest in the Half-Elves. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and doesn't want to be a scribe and was forced into it by his family
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Nature, Family. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Iolite (30 gp).
Orryn Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears a faded coat and loose pants complete with deerstalker hat. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orryn is combative with any and all who dare try his patience in the slightest.
History: The child of western immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 900 sp. 1 Masterwork Common Melee.
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