Tomi Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright red hair and a scraggly beard. His green eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Has a crush, Military, Adventurer. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
Ethereal In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'9", this woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her fur is cinnamon, silky, and of moderate length. Her yellow eyes dart from person to person.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a desert tribe. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Performer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp. Red garnet (40 gp).
Boddynock Beren, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting blue shirt and pants. He is bristling with hidden weapons, mostly rapiers and clubs. His hair is brown, silky, and of moderate length. He has gleaming, smiling green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. Boddynock liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Shy. Bonds: Criminal record, Attractive, Nature. Occupation: Knight
Voice: Creaky witch voice
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. Tourmaline (160 gp).
Arara Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears rags and sports a simple walking cane. Her blonde hair has been sun bleached extensively. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She can speak with the recently deceased. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Arara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Arara began to lead the lost caravan. She was granted necromantic powers by her dying brother.
Motivation: Her religion dominates her actions; and revenge
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Enemies. Occupation: Dilettante
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 160 gp.
Sybil Garfield, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. She wears her silver hair down. She has several tiny aquamarine earrings on each ear.
Personality: Sybil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born in the north. Through the years after Sybil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Sybil's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Extrovert, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Pelaios Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems, and he perpetually has his greataxe ready. He has styled his red hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He pushes his goals aggressively. He is also a coward if confronted.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Shipwright, but he was a colossal failure. He has achieved small success as a Mortician.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Fighting, Artistic. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 13000 cp. 1 Holy water. 7 Acid flasks.
Bilbron Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a fancy blue suit. He is muscular with a powerful set of arms. His hair is black, silky, and of moderate length. He has gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Bilbron is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: When he was but 5 years old his parents immigrated from the north. His first spouse was a Fletcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Emotional. Bonds: Attractive, Family, Immigrant. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 1000 cp. Smoky quartz (40 gp).
Oriax Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His hair is red and curly. His eyes are black and catlike.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Healer again; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Disease. Bonds: Job, Enemies, Immigrant. Occupation: Spy
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp.
Anverth Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He dresses like a well dressed Assassin does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He is afraid of women and trembles around them
History: Anverth was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.
Motivation: To be a Barkeep again; and sabotage a competitor
Flaws: Racist, Shy. Bonds: Job, Attractive. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 6 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 240 gp. 3 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!