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NPC Generator

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Advanced [show]


Tiaathque Holimion, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear tan pants and tee shirts. She has a moderate pudge and is not very fit. Her auburn hair is braided into rings. She wears an eyepatch.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: She has a rivalry with the Church that dominates her actions; and wants to have a good time and be beloved

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Mortician

Voice: Soft and mumbly

Attributes [hide]

Tiaathque Holimion, Female Elf Sorcerer 1
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)11 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Rhodochrosite (11 gp).


Social Check DCs


Sannl Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her hair is red and curly. This brown eyed northerner is not easily forgotten.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sannl took refuge in the large cave and found the beat up scythe and armor she uses now. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is content; and she seems to be bored by most things

Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Rich, Nature. Occupation: Spice Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Sannl Orcfoe, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)7 (-2) 17 (+3)13 (+1)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1700 sp.


Social Check DCs


Sweet On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large brown mantle and cape that has been intricately interwoven into her black robe. She has no fur. Her blue eyes dart from person to person.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born the only child of a wealthy merchant. There was a wharf not far from home where she often wandered off to fish. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Optimist, Fighting, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Sweet On the Water, Female Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)7 (-2) 13 (+1)15 (+2)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Bimpnottin Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and very much looks the part of a Architect. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Bimpnottin isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Bimpnottin was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has worked as a Architect like her mother before her.

Motivation: Sabotage a competitor; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Architect

Voice: Whispers

Attributes [hide]

Bimpnottin Quillsharpener, Female Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 9 (-1)16 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 3000 cp. 1 Everburning torch.


Social Check DCs


Werydd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair is matted, messy, and big. Her ears are large.

Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Barkeep business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Balancing her hectic life and new Barkeep responsibilities is difficult.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Werydd Dankil, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)7 (-2)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Robert Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is bristling with hidden weapons, mostly shortbows and crossbows. He has a small bristly mustache and wavy silver hair. His green eyes peer out from beneath his wide-brimmed grey hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted druidic powers by his dying sister.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Ideals: Gifted. Flaws: Emotional, Antagonistic. Bonds: Criminal record, Rich. Occupation: Servant

Voice: Low and grunting

Attributes [hide]

Robert Harlan, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp. Moss agate (7 gp).


Social Check DCs


Maiathah Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears a simple yellow robe with brown stripes complete with hood, marred by beers. Her hair is golden and curly. Her eyes are likewise gray.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She uses divination through singing.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Slave, Debt. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Maiathah Floshem, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 16 (+3)7 (-2)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Jacoba Law, Female Human [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is muscular with a powerful set of arms. Her hair, while still mostly black, has prominent grey streaks. Her amber eyes peer out from beneath her broad brown hat.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in the west, but her parents moved at a very young age to the south. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in greatsword use. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants to meet her childhood hero

Ideals: Impeccable, Fighting. Bonds: Adventurer, Enemies, Immigrant. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Jacoba Law, Female Human Sorcerer 2
Medium (6'0") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 10 (+0)13 (+1)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'6". She prefers to wear pastel pants and tee shirts, and her gloved hand is found clutching a flail. Her white fur is matted, messy, and big. She wears large thick round spectacles.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a island tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to raise her children well; and her religion dominates her actions

Flaws: Ugly, Shy. Bonds: Family, Nature, Religious. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Tricking Timber, Female Tabaxi Sorcerer 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills Medicine +6, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 250 gp. Rhodochrosite (6 gp). Citrine (40 gp). Tiger eye turquoise (6 gp). 2 Thunderstones.


Social Check DCs

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