Nala Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses like a well dressed Blacksmith does. Her crest is cut close to her head. Her red eyes are passionate and lively.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a Mortician, her father struggled to pay the bills. She was an apprentice working in her father's forge. She struck the Blacksmith job and began her own company from there.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult.
Ideals: Athletic, Philantrophist, Logical. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
Lance Marley, Male Human [Permalink]
Personal [hide]
Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his brown robe, he is not a threatening figure. His blonde hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful, Racist. Bonds: Attractive, Slave. Occupation: Guard
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Crampernap Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His blonde hair is kept up in a ponytail inside a deerstalker hat. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: A skeptical and narcissistic man, Crampernap's first love is himself. His second love is also himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Amber (130 gp). Amethyst (130 gp).
Vaina Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. Her hair is brown and curly. She wears large thick round spectacles.
Personality: She speaks before she thinks and is too direct. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is terrified, and will act out of fear.
Flaws: Impulsive, Fearful, Mundane. Bonds: Attractive. Occupation: Marshal
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp.
Eloise Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are brown.
Personality: Aggressive, abrasive, and angry, Eloise embodies much of what other species detest in the Half-Elves. She is afraid of women and trembles around them
History: She was born in the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She has achieved small success as a Mason.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Antagonistic, Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Mason
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Goblin, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Banded agate (8 gp). 1 Climber’s kit.
Irann Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a Stetson hat to hide her balding. She has several tiny jet earrings on each ear.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She comes from a rich southern family. There was a wharf not far from home where she often wandered off to fish. Since then, she has sought to make the best of life.
Motivation: To clean up the streets.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Guardian, Nature. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Sapply Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better world.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Depressed, Disease. Bonds: Adventurer, Religious, Job. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Armara Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a scythe on her belt. She is physically well-built. Her white hair is braided into rings. Her black eyes have a joyful gleam in them most of the time.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in a small village she learned the ways of the warrior from her father. Her father was a soldier and died while she was still young. Armara was left her father's suit of armor and trained in its use and care. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Nature, Military. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Oskar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a brown and green handkerchief worn on his left side and is in decent physical shape. His hair is short and red. He has several tiny topaz earrings on each ear.
Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Architect in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 10th year, his parents were killed by a orcs raid, leaving Oskar alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Shy, Fearful. Bonds: Rich, Job, Enemies, Guardian. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
