Burto High-hill, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white shirt with thin grey vertical stripes and green pants. He has a white handlebar mustache and slicked back white hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is content; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Attractive, Rich. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp.
Markosian Despair, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a slight overbite and is overall scrawny. Her white hair is long and unkept. She wears a mask on her face.
Personality: While she acts the brute, she is far gentler than she would appear. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Carpenter, her father struggled to pay the bills. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 140 gp. Silver comb with moonstones (200 gp).
Watson Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a red suit, black shirt, and yellow tie. His golden hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Watson took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He now owns his own business.
Motivation: He has comitted a past crime that haunts him to this day; and to share knowledge with the world
Ideals: Passionate, Logical. Bonds: Nature, Job, Criminal record. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 300 sp.
Arara Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She is physically well-built. Her auburn hair is matted, messy, and big. Her eyes, though not visible through her cowl, are amber.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the north to a Merchant, Arara learned a great deal about her mother's area of expertise. She worked as a nervous Merchant and found it very stressful. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's attracted to the PC.
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Job. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Ridaro Solvenstein, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She is portly but not overly obese. Her silver hair is braided into rings. She tend to wears goggles to shield her eyes.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Ridaro was left her mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ridaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Artistic, Fighting. Bonds: Attractive, Military, Religious. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp.
Dagnal Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears dark leathers with embroidery. Her skin is also unnaturally pale. Her hair is auburn and very short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She has dedicated herself to building a better kind of golem.
Motivation: Regain custody of her daughter; and to reunite with her old friends
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Nicholas Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Stableman does. He is portly but not overly obese. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: He got into the Stableman business at a young age. A gifted student he started as a Scribe, but he got bored and became a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Flaws: Ugly, Insane. Bonds: Job. Occupation: Stableman
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Eggren Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. She carries with her a set of tridents on her belt, each one with a topaz on the hilt. Her crest is scarlet and curly. Her eyes, though not visible through her cowl, are red.
Personality: Eccentric and domineering, Eggren will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her mother's forge. She has achieved small success as a Laborer.
Motivation: She wants to meet her childhood hero; and expand her business
Ideals: Fighting, Extrovert, Artistic. Bonds: Military, Job, Adventurer. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Spear Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries with her a set of greataxes on her belt, each one with a emerald on the hilt. Her cinnamon fur is matted, messy, and big. Her amber eyes are slightly larger than normal.
Personality: She is extraordinarily eccentric. She also has developed a complete distrust of the Mayor profession.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.
Motivation: To be a Mayor again; and she is unsatisfied with her job
Ideals: Fighting, Artistic. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
