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NPC Generator

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Advanced [show]


Dynamic Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear brown pants and tee shirts. His fur is greying and his face has many wrinkles. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Athletic, Justice, Fighting. Bonds: Criminal record, Rich. Occupation: Carpenter

Voice: Draws out vowels

Attributes [hide]

Dynamic Blossom, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp.


Social Check DCs


Dell Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Sporting a auburn mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Mercenary father left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and wishes to resurrect an old love

Ideals: Joker, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Dell Warmwater, Female Halfling Sorcerer 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)10 (+0) 15 (+2)9 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp. Tiger eye turquoise (12 gp).


Social Check DCs


Nim Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.

History: He is a Lycanthrope in disguise. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Insomniac, Addict. Bonds: Attractive, Adventurer, Nature. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Nim Holimion, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)5 (-3) 11 (+0)16 (+3)
Skills Investigation -1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 90 gp.


Social Check DCs


Bathin Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is well dressed, constantly wearing a green suit, blue shirt, and brown tie. His blue hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Stableman.

Motivation: To get a good night's sleep; and to prove his worth to the world

Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature, Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Bathin Rumor, Male Tiefling Sorcerer 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)17 (+3) 7 (-2)7 (-2)
Skills Medicine +0, Persuasion +0
Senses Passive Perception 8
Languages Common, Celestial, Gnoll, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 180 gp. Black pearl (500 gp). Peridot (40 gp).


Social Check DCs


Gilbert Alston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is greying and his face has many wrinkles. He has gleaming, smiling gray eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Bather for hire.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Criminal record. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Alston, Male Human Sorcerer 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp.


Social Check DCs


Gurdis Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She does not wear sleeves and tends to eschew shirts when she can avoid it, and she perpetually has her crossbow ready. Her hair is always cut to a buzz. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Gurdis is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She is a Maurezhi in disguise. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gurdis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest woman in the north; and find a way to reverse the transformation of her brother

Ideals: Fighting, Extrovert, Entrepeneur. Bonds: Adventurer, Family. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Gurdis Eversharp, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Rhodochrosite (12 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His golden hair is cut short. His eyes are green and catlike.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.

Motivation: Wants a kiss; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Has a crush, Immigrant, Job, Rich. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Bertram Wildheart, Male Halfling Sorcerer 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 9 (-1)9 (-1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 70 gp. Zircon (70 gp).


Social Check DCs


Vonbin Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vonbin took refuge in the ruined castle and found the beat up sickle and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Philantrophist. Flaws: Insomniac, Depressed. Bonds: Rich, Nature, Adventurer. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Vonbin Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Riswynn Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a monstrous two handed axe. Her hair is short and red. She wears large thick round spectacles.

Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She is lazy and tries to find solutions quickly.

History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is greedy

Flaws: Racist, Lazy. Bonds: Rich, Adventurer, Family, Debt. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Riswynn Strakeln, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 12 (+1)7 (-2)
Skills Athletics +4, History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 120 gp.


Social Check DCs

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