Bertram Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man is wearing the road beaten gear of a warrior. His long brown hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Poor, Immigrant, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield.
Menny Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is typically in her Carpenter uniform. Her whole body is exceptionally muscular. Her silver hair is matted, messy, and big. She wears round tiny glasses practically rammed into her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Flattery will make her almost putty in your hands.
History: Born in the east to a Carpenter, Menny learned a great deal about her mother's area of expertise. Menny was born on a far eastern mountains where she grew up under the tutelage of her mother, an expert Carpenter. She has worked as a Carpenter like her mother before her.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Depressed, Selfish. Bonds: Job, Immigrant. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Golden pearl (70 gp).
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur is orange, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Trail is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: The child of northern immigrants she idolized her father. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and she feels kind of lost in life
Flaws: Depressed. Bonds: Adventurer, Immigrant, Attractive, Family. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Ozyman Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'3" and wears a white vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is white and very short. His half smiles and blue eyes are beguiling and draw you in.
Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage
Ideals: Extrovert, Entrepeneur, Athletic. Flaws: Selfish. Bonds: Attractive. Occupation: Masseuse
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 230 gp. Silver comb with moonstones (300 gp). Silver comb with moonstones (300 gp).
Riswynn Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her chestnut hair is kept up in a ponytail inside a top hat. She has gleaming, smiling green eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Tanner for hire.
Motivation: Further expansion of business; and she's in love
Flaws: Secretive, Antagonistic. Bonds: Slave, Job, Has a crush. Occupation: Tanner
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 5000 cp. 1 Chain shirt.
Bune Passion, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length chestnut hair. Her eyes are black and she is always smoking a pipe.
Personality: She has a massive crush on the younger sibling of the Healer who has hired her part-time. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in the west. She has had some formal singing training, and achieved minor success. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Smoky quartz (30 gp).
Seere Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black shirt with thin brown vertical stripes and black pants. She wears her purple hair up. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a pair of adventurers, Seere grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wishes to resurrect an old love; and she is currently in port desperately looking for someone to get her out
Bonds: Guardian, Slave, Adventurer, Mentor, In love. Occupation: Hunter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Balimaar Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long white beard with little hanging trinkets. His eyes are gray.
Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Balimaar is combative with any and all who dare try his patience in the slightest.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.
Motivation: Nothing but the best is good enough for him; and to get a good night's sleep
Ideals: Gifted, Justice, Impeccable. Flaws: Insomniac. Bonds: Rich. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Emma Yeardley, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing the road beaten gear of a warrior. Her red hair is singed and shortened. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Emma is depressed about a lot of things. She tends to be a nihilist. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Seamstress arts, while her father instructed her in etiquette, music and courtly manner. When Emma reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
