Tricking Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her fur is cut close to her head. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in the south, but her parents moved at a very young age to the east. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Since then, she has sought to make the best of life.
Motivation: She has passion for adventuring and risk.
Ideals: Optimist, Justice. Flaws: Addict. Bonds: Immigrant, Adventurer. Occupation: Knight
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Marastyr Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her long blonde hair kept up in a rat tail. Her gray eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Cartwright, Marastyr learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Athletic, Joker. Bonds: Adventurer, Job, Nature. Occupation: Cartwright
Voice: French accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 360 gp. Golden yellow topaz (200 gp). Alexandrite (200 gp).
Hlin Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is cut close to her head. Her face is scarred and worn.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. In her 12th year, her parents were killed by a drow raid, leaving Hlin alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want her driven away.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp.
Semyaza Strength, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. Her hair is cut close to her head. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a necromancer, Semyaza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
Puyet Hamilton, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She very much looks the part of a Tanner. Her auburn hair is braided into rings. She tend to wears goggles to shield her eyes.
Personality: She has always had a great fascination with Tiefling culture. She believes the world needs to unite to get rid of giants once and for all.
History: From birth she was tutored by a cruel and relentless mentor. A gifted student she started as a Barber, but she got bored and became a Tanner. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Racist. Bonds: Job, Enemies, Mentor. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 6000 cp. 1 Masterwork Musical instrument.
Ar-Pratu Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long black beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: The child of a Shepherd, who enjoyed hunting, Ar-Pratu was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Nature. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 sp.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears a brown cloak and cross-gartered tan stockings. His white fur is unkempt and raggedy. His eyes are likewise amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: He was born a particularly ugly child, much to the horror of his parents. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Nature. Occupation: Guard
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp. Deep green spinel (130 gp). Amethyst (130 gp). Jet (130 gp).
Shump Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Animal Trainer. His auburn hair and beard is wavy and long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He believes the world needs to unite to get rid of brigands once and for all.
History: Born in the south to a Animal Trainer, Shump learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Job, Rich. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 20 gp.
Ekk Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Ekk was born in the west. At a young age she loved to build and create. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Due to her spouse's obsession with being a Sailor they were divorced and she won custody of their daughter. She worked as a Spy, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and she is wracked by social anxiety
Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Spy
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!

