Megren Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" northern woman, she has a large green mantle and cape that has been intricately interwoven into her yellow robe. Her scarlet crest, when down, is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a pair of big game hunters, but was frequently ill as a child. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Selfish, Shy, Disease, Racist. Bonds: Criminal record. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 150 gp.
Sun Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His fur, while still mostly black, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Sun isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He would rather hide behind his crafts than deal with other people.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 100 gp. Carnelian (40 gp). Red spinel (140 gp). Rhodochrosite (12 gp). 4 Smokesticks.
Nija Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears skinny pants and wears a green and blue robe with the hood down. Her blue hair is lengthy and is close to two feet long. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irascible and easily irritated. She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new slave trader responsibilities is difficult
Ideals: Logical. Flaws: Antagonistic. Bonds: Religious, Job, Adventurer. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 50 gp.
Thrak Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly golden, has prominent grey streaks. He has green eyes and a white hat with a tan feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the east his family was never financially stable. Thrak liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor, Nature, Enemies. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 110 gp.
Grumbar Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. He has a slight overbite and is overall scrawny. He has no hair. His face is scarred and worn.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The war was a terrible time for him, and Grumbar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Flaws: Ugly, Depressed. Bonds: Guardian, Military, Slave. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 8 (-1) | 10 (+0) | 4 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 110 gp.
Urshar Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears a worn and beaten armor. She has shaved her head bald. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves telling others what to do and how they should feel about things. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.
History: Sold as a small child to a wizard, Urshar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Pacifist. Flaws: Addict. Bonds: Mentor, Rich. Occupation: Spy
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Great Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. Her fur is greying and her face has many wrinkles. She has several tiny ruby earrings on each ear.
Personality: She acts crazy and hedonistic. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Great studied abroad. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she has passion for adventuring and risk
Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Rich, Adventurer, Immigrant. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Wobbles Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His tied-back hair is auburn. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Disciplined, Joker. Flaws: Addict. Bonds: Religious, Enemies. Occupation: Mortician
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 800 sp.
Ridaro Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With bright black hair. Her eyes are likewise hazel.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: From birth she was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp. Freshwater pearl (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!


