Huru Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'3". She wears a worn and beaten armor. Her hair is silver and curly. Her blue unseeing eyes seem to look past you.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She comes from a rich southern family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Disease, Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 110 gp. 1 Masterwork Common Melee.
Bimpnottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue Stetson hat and blue clothes. She carries with her a set of nunchakus on her belt, each one with a aquamarine on the hilt. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes have a joyful gleam in them most of the time.
Personality: She dislikes all the random violence that takes place in the west. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Bricklayer for the past few years.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wants to open a new tavern
Ideals: Fighting, Pacifist, Optimist. Bonds: Poor, Job, Criminal record. Occupation: Bricklayer
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 360 gp.
Veloptima Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). Her silver hair, when down, is lengthy. Her violet eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in a small island village. Like her father and her sister before her, after school she went straight into learning to become a Butcher. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their son. She worked as a Butcher, and she later adopted a second son.
Motivation: Her spouse's relatives view her with great suspicion; and expand her business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Butcher
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 2800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dagnal Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a robe, a symbol of the four houses of cards around her neck, and a nunchaku on her belt. Her silver hair is kept up in a ponytail inside a broad hat. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can't help but pocket interesting objects she comes across
History: She was born in a small plains village. A gifted student she started as a Roofer, but she got bored and became a Map Maker. She's also a talented Roofer, but doesn't like to broadcast it.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Ideals: Fighting. Bonds: Poor, Job, Criminal record, Nature. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Giant, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Bagga Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting white shirt and pants. His black hair is braided into rings. His gray eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. Bagga abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he's attracted to the pc
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Adventurer, Has a crush. Occupation: Jeweler
Voice: American accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Obsidian (16 gp).
Rangrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy black hair. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Forgetful. Bonds: Religious, Adventurer, Rich. Occupation: Roofer
Voice: Slow speaker
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Masterwork Heavy wooden shield.
Sweet Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her cinnamon fur, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Adventurer
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 400 sp. Lapis lazuli (15 gp).
Adran Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a small hat to cover his moderate length silver hair. His eyes are likewise brown.
Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out
Bonds: Rich, Has a crush, Religious, Slave, Family. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp.
Keyleth Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan shirt with thin pastel vertical stripes and brown pants. She has a slight overbite and is overall scrawny. She wears a colorful flower in her chestnut hair. She wears large thick round spectacles.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted necromantic powers by her dying brother.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Amber (130 gp).
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