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NPC Generator

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Advanced [show]


Unvera Reese, Female Gnome [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Unvera grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Unvera. After months of barely getting by, Unvera managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and money/treasure

Ideals: Philantrophist, Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Unvera Reese, Female Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)17 (+3) 15 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 20 pp.


Social Check DCs


Frederick Heiser, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. His blonde hair is heavily combed to the right. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Frederick hails from a village terrorized by illithids. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Depressed. Bonds: Has a crush, Enemies, Job. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Frederick Heiser, Male Human Sorcerer 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)9 (-1) 11 (+0)17 (+3)
Skills Insight +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs


Williamina Bradley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a tight fitting brown shirt and pants. Beneath her clothing is a huge mess of scar tissue. Her silver hair is kept up in a ponytail inside a feathered hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A skeptical and narcissistic woman, Williamina's first love is herself. Her second love is also herself. She never wears the same outfit twice, unless she absolutely has to.

History: Born in the north her family was never financially stable. She moved from fad to fad and when she turned 15 she discovered poetry. She has been saving her money to try and buy her brother's freedom.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Bonds: Slave, Attractive, Poor. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Williamina Bradley, Female Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp. Freshwater pearl (12 gp).


Social Check DCs


Xanaphia Floshem, Female Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this eastern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her white hair up in a very large beehive style do. She has a tattooed face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A freak accident while working with her Marshal father left her crippled. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Ideals: Athletic. Flaws: Ugly, Selfish, Disease. Bonds: Religious. Occupation: Stylist

Voice: Excited and jittery

Attributes [hide]

Xanaphia Floshem, Female Elf Sorcerer 1
Medium (4'7") Elf, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 13 (+1)17 (+3) 6 (-2)14 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 8
Languages Common, Elven, Druidic, Goblin, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 20 pp. Coral (120 gp).


Social Check DCs


Mordai Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He struck the Fortune-teller job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Rich. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Mordai Temerity, Male Tiefling Sorcerer 1
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)18 (+4)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Hematite (12 gp).


Social Check DCs


Cecily Elsing, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear violet pants and tee shirts. Her golden hair is well kept. Her brown eyes lackadaisically let the world flow into them.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with her god.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cecily liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions

Flaws: Cynical. Bonds: Immigrant, Religious, Slave, Nature. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Cecily Elsing, Female Half-Elf Sorcerer 3
Medium (4'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Anbera Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long white hair reaches down to her waist. Her fierce violet eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Anbera was born in the south. At a young age she loved to build and create. In her 12th year, her parents were killed by a drow raid, leaving Anbera alone in the world. After a stint in an orphanage, she was adopted. She's since become an addict/alcoholic.

Motivation: She wants revenge against drow; and she has money and likes to spend it

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Rich, Enemies. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Anbera Dankil, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 3000 cp.


Social Check DCs


Bethrynna Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her hair is long and black with streaks of auburn, and is pulled back with small blue clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born a particularly ugly child, much to the horror of her parents. Bethrynna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bethrynna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Athletic, Optimist. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Sailor

Voice: Eastern European accent

Attributes [hide]

Bethrynna Dalanthan, Female Elf Sorcerer 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp. Obsidian (10 gp).


Social Check DCs


Pyra Intellect, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black coat over a blue low-cut shirt, and a small hat upon her head. She has dyed her greying blue hair a little too much giving a sharp blue color. Her silver eyes peer out from beneath her small black hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a wizard, Pyra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. Days after completing her studies, news broke out that her hometown was attacked by illithids. Pyra was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Impeccable. Flaws: Shy. Bonds: Enemies, Mentor, Job. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Pyra Intellect, Female Tiefling Sorcerer 2
Medium (5'4") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 9 (-1)18 (+4)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 390 gp. 1 Half-Plate.


Social Check DCs

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