Tordek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His moppish white hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Slave Trader
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 360 gp.
Gilbert Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His thin eyebrows rest above his beady blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Layabout business at a young age. He worked as a nervous Layabout and found it very stressful. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: To be a Carter again; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Layabout
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 2900 sp. Aquamarine (600 gp). Pink pearl (160 gp). Pink pearl (160 gp).
Azaki Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by teas. He wears his golden hair up. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.
Motivation: Revenge; and his religion dominates his actions
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Layabout
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp.
Art Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He is wearing a long, brown, dusty cloak, and his gloved hand is found clutching a monstrous two handed axe. He keeps his long black fur kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: A skeptical and narcissistic man, Art's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His father raised him in a mountain cabin. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Forgetful. Bonds: Nature, In love, Job. Occupation: Cartwright
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Isabella Sibilans, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman wears a yellow shirt with thin red vertical stripes and black pants. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant amber.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Through the years after Isabella was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Isabella's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Isabella and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she has comitted a past crime that haunts her to this day
Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Carter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Orryn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His tied-back hair is auburn. He is baby faced.
Personality: Orryn wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orryn took refuge in the old dungeon and found the beat up longbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Disciplined, Fighting. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Glassblower
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 gp. Hematite (14 gp). Star rose quartz (80 gp). Golden pearl (40 gp). 1 Masterwork Common Ranged Weapon.
Zed Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his rapier. His white hair is thinning but still full. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Sellsword.
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Mentor. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. 1 Masterwork Musical instrument.
Warryn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: He was born into a rich family. His father was a mechanic, and taught him how to fix just about anything. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Addict, Insane. Bonds: Attractive, Rich. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 6 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Duvamil Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a robe, a symbol of luck around her neck, and a nunchaku on her belt, and is pretty ugly. Her moppish auburn hair is in a traditional bowl cut. This brown eyed easterner is not easily forgotten.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Sold as a small child to a necromancer, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: To unite with her sister; and marry her sister to traveling adventurers
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 400 sp.
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