Trym Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. Her golden hair is cut short with large spiked bangs in the front. She has amber eyes and a white hat with a green feather.
Personality: Abrasive and pushy, she has a hard time making friends. The war was a terrible time for her, and Trym does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. She married young, but lost her spouse to giants. After a long history of fighting, Trym and her spouse have recently divorced.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Flaws: Antagonistic, Depressed. Bonds: Military, Religious, Enemies. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Rimple Nackle, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man wears a worn and beaten armor. He has red hair. He has a tattooed face.
Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Rimple does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Rimple took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels kind of lost in life; and he has money and likes to spend it
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1000 sp.
Theobald Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He is baby faced.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Theobald was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theobald took refuge in the large cave and found the beat up scimitar and armor he uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Enemies, Nature. Occupation: Apothecary
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 2 Acid flasks.
Quick Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she has the majority of her body covered in plate, and is pretty ugly. She has no fur. Her eyes are yellow and she is always smoking a pipe.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.
History: The child of eastern immigrants she idolized her mother. Brilliant and gifted she never wanted to apply herself. She was granted arcane powers by her dying brother.
Motivation: She feels that her past leaves her morally obligated to help; and wishes to resurrect an old love
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bather
Voice: Sleepy voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Brown-green garnet (140 gp). Black pearl (600 gp). Black star sapphire (400 gp).
Mhurren Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invites people to come help in his community garden.
History: He was born on a small isolated farm. Mhurren was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to reunite with his old friends
Ideals: Persistence, Philantrophist. Bonds: Adventurer, Nature, Religious. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Thava Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She is portly but not overly obese. Her crest is short and bronze. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is lazy and tries to find solutions quickly.
History: Born in a small village she learned the ways of the warrior from her father. She moved from fad to fad and when she turned 15 she discovered music. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thava fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Insomniac, Antagonistic, Lazy. Bonds: Attractive. Occupation: Healer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp. Moonstone (70 gp). 1 Darkwood Buckler.
Nalral Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Miner does, he is not a threatening figure. His hair is short and brown. His fair skin shows little sign of his aristocratic breeding.
Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Actor, but he got bored and became a Miner. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well
Flaws: Antagonistic. Bonds: Job, Attractive, Family, Religious. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Silver chalice with lapis lazuli gems (170 gp).
Harvest Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown, dusty cloak. His cinnamon fur is braided into rings. His hazel eyes peer out from beneath his small brown hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker, Philantrophist, Fighting. Bonds: Family. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1100 sp.
Baggi Harlow, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her rapier with her veritable burlap sack of a shirt. She has moderate length black hair. She has several tiny amethyst earrings on each ear.
Personality: She loves telling others what to do and how they should feel about things. Baggi is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born to a pair of adventurers, Baggi grew up listening to her mother's many stories. She struck it rich when she found rare goods in large quantities. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her old friends.
Ideals: Opinionated. Bonds: Rich, Family, Adventurer, Slave. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 3 (-4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!