Trail Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a worn and beaten armor. She has moderate length yellow fur. She wears round tiny glasses practically rammed into her face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with a lost civilization.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Trail was left her mother's suit of armor and trained in its use and care. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. Onyx (30 gp). Moss agate (4 gp). Rhodochrosite (4 gp). 1 Masterwork Uncommon Weapon.
Chassath Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears bulky green painted plate armor. She has styled her silver crest well, parting it to the right. Her eyes are gold.
Personality: She is very quiet and rarely speaks above a whisper. She has a habit of throwing herself into exceedingly dangerous situations.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.
Motivation: Wants a kiss; and money/treasure
Flaws: Shy, Impulsive, Disease. Bonds: Rich. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Just what you see.
Mastema Glee, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a faded coat and loose pants complete with Stetson hat. She keeps her long silver hair kept up in a rat tail. She has several tiny amethyst earrings on each ear.
Personality: She snorts whenever she laughs or is feeling confident. She has all her life been fascinated with dancing.
History: Her father raised her in a mountain cabin. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away
Ideals: Artistic. Bonds: Rich, Nature, Adventurer, Enemies. Occupation: Stylist
Voice: French accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 1 Smokesticks. 6 Acid flasks.
Zedaar Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and red robe with the hood down. His brass crest is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: Aggressive, abrasive, and angry, Zedaar embodies much of what other species detest in the Dragonborns. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Alexandre Walcott, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His hair is short and brown. His violet eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Alexandre was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alexandre decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Layabout.
Motivation: Nothing but the best is good enough for him; and a rival would like him out of the picture
Ideals: Fighting, Impeccable. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Layabout
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Pink pearl (60 gp).
Aelar Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he prefers to wear tan clothing when he does not wear armor. His red hair is cut short. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: To end his boredom.
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Job. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Amber (40 gp).
Uraim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown small hat and brown clothes. He carries with him a set of kukris on his belt, each one with a opal on the hilt. His golden hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He feeds upon the attention of others.
History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He has comitted a past crime that haunts him to this day; and he wants revenge against orcs
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Performer
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp.
Dagger On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel cloak and cross-gartered brown stockings, and is pretty ugly. His fur, while still mostly gray, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: Dagger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Fortune-teller like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2800 sp. Rich purple corundum (400 gp). Rhodochrosite (9 gp). Pink pearl (70 gp).
Breena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. With bright red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She uses divination through singing.
History: Born to a poor family in the city she treasured whatever gifts she got. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She was granted arcane powers by her dying sister.
Motivation: A deep hatred of drow.
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant, Enemies. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 27 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin, Dwarven, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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