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NPC Generator

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Advanced [show]


Fonkin Welber, Male Gnome [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His skin is also unnaturally pale. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His hazel unseeing eyes seem to look past you.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Crown-heir business at a young age. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Ugly, Disease, Antagonistic, Secretive. Bonds: Job. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Fonkin Welber, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 320 gp.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered axe and tarnished greatsword as well. His fur, while still mostly brown, has prominent grey streaks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Animals are drawn to him, and he is able to talk to them.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting, Gifted. Flaws: Ugly, Addict, Selfish. Occupation: Soapmaker

Voice: Low and grunting

Attributes [hide]

Tricking Wind, Male Tabaxi Sorcerer 3
Medium (6'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2200 sp.


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Fighting, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Warwick, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2800 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Banded mail. 1 Banded mail.


Social Check DCs


Guy Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear yellow pants and tee shirts. He wears his golden hair up in a very large beehive style do. His eyes are hazel.

Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants his loneliness to end; and he has a crush on the local healer

Ideals: Extrovert. Flaws: Shy. Bonds: Immigrant, In love, Has a crush. Occupation: Carter

Voice: Hollow voice

Attributes [hide]

Guy Casilltenirra, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp.


Social Check DCs


Wrenn Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a tan poncho over his likewise colored trousers and shirt. He is bald on top and has large white tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: He likes to make people angry or surprised. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Wrenn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Wrenn Miggledy, Male Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Gnome, Terran, Giant
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp. White pearl (90 gp).


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. His golden hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a massive crush on the younger sibling of the Barkeep who has hired him part-time. Barendd enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He wants to get laid; and he's in love

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Has a crush, Rich. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Barendd Burrowfound, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 380 gp.


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a red scarf. He keeps his brown hair in a flapper bob. His eyes are a pleasant green.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Einkil was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and wants to open a new tavern

Ideals: Gifted, Persistence, Entrepeneur. Bonds: Job, Family. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Einkil Torunn, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)12 (+1) 17 (+3)16 (+3)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Felosial Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. Her long blonde hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Felosial embodies much of what other species detest in the Half-Elves. She misses her home and complains about the freezing weather, even in summer.

History: The child of northern immigrants she idolized her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the north, certain she would find work there.

Motivation: She's repulsed by the PC; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Religious. Occupation: Miller

Voice: Old thin voice

Attributes [hide]

Felosial Almeida, Female Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp.


Social Check DCs


Jelenneth Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. She has styled her blonde hair well, parting it to the right. Her thin eyebrows rest above her beady amber eyes.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She enjoys reading and quiet.

History: Born to a pair of adventurers, Jelenneth grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Jelenneth Raethran, Female Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)6 (-2) 11 (+0)15 (+2)
Skills Nature +0, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs

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