Quilla Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky blue painted plate armor. She has moderate length brown hair. She has gleaming, smiling violet eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the west, but her parents moved at a very young age to the north. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She now owns her own business.
Motivation: Expand her business.
Flaws: Racist. Bonds: Attractive, Job, Immigrant. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 500 sp. 1 Half-Plate.
Ellywick Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a blue poncho over her likewise colored trousers and shirt. Her silver hair has been sun bleached extensively. Her fierce blue eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She now spends her time doing works of charity.
Motivation: She has passion for adventuring and risk; and she's looking for her big break
Ideals: Philantrophist, Fighting. Bonds: Adventurer, Religious. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Vola Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears just a black suit, she is not a threatening figure. Her red hair is drawn into a tight pony tail with a clover scrunchie. She has gray eyes.
Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Artistic, Athletic. Flaws: Secretive. Bonds: Job. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Ar-Karo Norton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean black cloak covering his clean studded leather. He wears his black hair up. His fierce brown eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with a lost civilization.
History: He got into the Bricklayer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Bricklayer.
Motivation: Further expansion of business; and expand his business
Flaws: Disease. Bonds: Adventurer, Job. Occupation: Bricklayer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Banded agate (12 gp).
Aym Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. Her dark red hair is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: Overbrimming with self-confidence, Aym isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bowyer work with an outfit from a few towns over. Bowyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Bowyer.
Motivation: She has money and likes to spend it; and sabotage a competitor
Ideals: Impeccable, Fighting. Bonds: Adventurer, Job, Rich. Occupation: Bowyer
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 4 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 50 gp. Pink pearl (130 gp).
Windy Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of maces on her belt, each one with a ruby on the hilt. Her yellow fur is lengthy. She has a dull look in her green eyes.
Personality: Windy is depressed about a lot of things. She tends to be a nihilist. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Windy was born in the west. At a young age she loved to build and create. Her mother was a mechanic, and taught her how to fix just about anything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She loathes her own lifestyle.
Ideals: Fighting, Justice, Persistence. Flaws: Depressed. Bonds: Poor. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.
Uzza Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear black pants and tee shirts. Her black hair, when down, is lengthy. She has a dull look in her red eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school before completing her studies. She used her abilities to travel the world and help people.
Motivation: To share knowledge with the world.
Ideals: Philantrophist, Logical. Flaws: Ugly, Disease. Bonds: In love. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Star rose quartz (80 gp). Smoky quartz (80 gp).
Malquis Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear blue pants and tee shirts. She has a long chestnut ponytail with little hanging trinkets. She has violet eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a great chef.
History: She was raised in a forest tribe. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She has drifted from career to career and currently works as a Shepherd.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business
Ideals: Gifted. Flaws: Cynical. Bonds: Nature, Job, Debt. Occupation: Shepherd
Voice: Raspy
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Jacoba Hastings, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, grey cloak. She has a long blonde ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.
Personality: While she acts the brute, she is far gentler than she would appear. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Performer, but she was a colossal failure. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Mundane. Bonds: Religious, Job, Criminal record. Occupation: Tanner
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
