Makaria Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a green vest and prefers grey and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has no hair. Her ears are large.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She moves from town to town, unable to find a place to settle.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Emotional, Shy. Bonds: Immigrant, Adventurer. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Ishte Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is short and white. Her eyes, though not visible through her cowl, are gold.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Ishte was born with her father's beautiful face. Ishte was born on a far northern desert where she grew up under the tutelage of her father, an expert Butcher. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality.
Ideals: Logical. Bonds: Attractive, Adventurer, Criminal record, Immigrant. Occupation: Butcher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp.
Chenna Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with white colored cloaks and clothing. She has done her best to style her blonde hair to look like a famous performer. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Chenna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her sister's freedom.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Antagonistic. Bonds: Family, Poor, Criminal record. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 1 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Claira Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a long blonde ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Prone to second guessing herself, she comes off as nervous. She does not trust anyone and sleeps with one eye open.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She was granted necromantic powers by her dying brother.
Motivation: She feels kind of lost in life; and marry her brother to traveling adventurers
Ideals: Gifted. Flaws: Shy, Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Spear Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His fur, while still mostly lavender, has prominent grey streaks. His eyes are likewise blue. His teeth are white and perfect.
Personality: Spear speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a Engraver, his father struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Attractive, Poor. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp.
Grai Wakefield, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a black cloak and cross-gartered white stockings. Her brown hair is cut jaggedly and amateurishly. Her eyes are green and she is always smoking a pipe.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has dedicated herself to building a better kind of golem.
Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help
Ideals: Athletic, Opinionated. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 600 sp. Sard (60 gp). Sard (60 gp). Iolite (60 gp).
Senteq Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with black socks and a vest with buckled shoes. He carries a battered crossbow and tarnished greataxe as well. His red hair is long and unkept. His eyes are brown.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Has a crush. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 140 gp. White pearl (70 gp). Hematite (7 gp).
Eggren Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a black vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her black boots flare out at the collars. She is muscular with a powerful set of arms. Her silver crest is knotted and matted. She has a dull look in her red eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Over the years she perfected her riding and shooting skills. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Further expansion of business; and to be a painter again
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Nature, Job. Occupation: Bricklayer
Voice: Russian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp. Rhodochrosite (13 gp).
Ozyman Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's in love
Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Has a crush, Adventurer. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
