Tatyan Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her rusty crest has been sun bleached extensively. Her gold unseeing eyes seem to look past you.
Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of brigands once and for all.
History: She got into the Detective business at a young age. At some point she was captured by brigands and was tortured. After several years of this she finally managed to escape. She became a Detective soon after.
Motivation: Further expansion of business; and many brigands want her driven away
Ideals: Athletic. Flaws: Disease. Bonds: Job, Enemies, Slave. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 1d4+5, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. Chrysoberyl (120 gp). 1 Masterwork Common Melee.
Rangrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His golden hair is matted, messy, and big. His eyes are a pleasant amber.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ekemon Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. His blue hair is singed and shortened. He has several tiny amber earrings on each ear.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy and tries to find solutions quickly.
History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Ekemon's homeland. Ekemon decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Optimist, Fighting. Flaws: Ugly, Lazy. Bonds: Rich, Immigrant. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Red garnet (150 gp). Fire opal (500 gp).
Dayereth Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a yellow and tan robe with the hood down. He wears his golden hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the recently deceased. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: A powerful wizard made him what he is. Dayereth was born on a far southern forest where he grew up under the tutelage of his mother, an expert Courier. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dayereth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Bonds: Attractive, Immigrant, Mentor. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Superior lock.
Zepar Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. He has several tiny amethyst earrings on each ear.
Personality: Zepar is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He feels kind of lost in life.
Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Miller
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp.
Mozikth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red crest is knotted and matted. He has gold eyes.
Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: To end his boredom.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Family. Occupation: Healer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Agnes Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears baggy violet pantaloons and a brown scarf. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her job bores her to no end. She has decided to make it more interesting.
History: Her mother raised her in a mountain cabin. She moved out west to avoid the crime she committed. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has comitted a past crime that haunts her to this day; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Balifra Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'11" when asserting herself. Her black hair is greasy and uncared for. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich, Debt. Occupation: Bounty Hunter
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 30 pp. 1 Masterwork Common Melee.
Thea Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a long silver ponytail with little hanging trinkets. Her eyes are a pleasant green.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is used to getting what she wants. In part because she is a meticulous planner.
History: From birth she was tutored by a cruel and relentless mentor. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: Marry her brother to traveling adventurers; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Mentor, Criminal record, Family. Occupation: Masseuse
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
