Kipper Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His black hair is braided into rings. His amber unseeing eyes seem to look past you.
Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He works hard and plays hard.
History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Cursed with unlife at a very young age, Kipper has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and he has a crush on the local miner
Flaws: Disease, Hedonist. Bonds: Attractive, Has a crush, Poor, Adventurer. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 19000 cp. Golden pearl (130 gp). Deep green spinel (130 gp). Moss agate (9 gp).
Trey Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man very much looks the part of a Crown-heir. His hair is auburn and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is lazy and tries to find solutions quickly.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and a rival would like him out of the picture
Ideals: Athletic. Flaws: Lazy. Bonds: Job, Criminal record, Family. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Kellen Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is short and silver. His eyes are a pleasant gray.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he would like to get married and retire
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature, Rich. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Amber (120 gp).
Sindri Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a wizard, Sindri was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Joker, Justice. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. 1 Tanglefoot bags.
Henk Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His top hat is riddled with cuts and holes. His eyes are amber and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the south his family was never financially stable. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted, Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Kellen Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has done his best to style his chestnut hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: Prone to second guessing himself, he comes off as nervous. He takes great joy in being the best Miller in town.
History: He was born in a small plains village. A gifted student he started as a Animal Trainer, but he got bored and became a Miller. He has achieved small success as a Miller.
Motivation: Further expansion of business.
Flaws: Shy. Bonds: Job, Nature. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Melee.
Fivin Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a yellow costume with the symbols of the sun god on his torso, marred by chocolates. He keeps his long auburn hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Fivin embodies much of what other species detest in the Half-Elves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Baker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 4 Smokesticks.
Bella Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Herbalist uniform. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the east to a Herbalist, Bella learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Herbalist. During her travels, Bella and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bella discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bella fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Expand her business.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Mindartis Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a violet small hat and violet clothes. His hair is black and curly. His eyes, though not visible through his cowl, are violet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Mindartis studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Nothing but the best is good enough for him; and he is a bit of a kleptomaniac
Ideals: Joker, Gifted, Impeccable. Bonds: Has a crush, Criminal record. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!