Riswynn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail, and a wedding ring on her left hand. Her brown hair is unkempt and raggedy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.
History: Riswynn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants revenge against giants
Ideals: Pacifist. Flaws: Ugly, Greedy. Bonds: In love, Poor. Occupation: Blacksmith
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Windy Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His lavender fur is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Windy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Windy's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Insomniac, Shy, Disease, Antagonistic. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 310 gp. Jet (100 gp).
Georgina Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Georgina took refuge in the large cave and found the beat up bow and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.
Motivation: A strong sense of loyalty to Tabaxi people; and she has a crush on the local glassblower
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Melee.
Himo Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his white hair. This hazel eyed southerner is not easily forgotten.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.
History: The child of a Brewer, who enjoyed hunting, Himo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the south; and wishes to resurrect an old love
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Nature, In love. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Quick Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with top hat. His white fur is matted, messy, and big. He has gleaming, smiling amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of orcs once and for all.
History: He was born a particularly ugly child, much to the horror of his parents. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Quick and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Flaws: Ugly, PTSD, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Azurite (13 gp). 2 Tanglefoot bags.
Hethress Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white crest is lengthy and is close to two feet long. Her red eyes have a joyful gleam in them most of the time.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hethress fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Military, Religious. Occupation: Locksmith
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Habor Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'3" northern man, he dresses in collared shirts and wears a proper scarf over his head. His black hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his gold eyes.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Guard business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Job, Enemies. Occupation: Guard
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 30 pp.
Zûmug Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He is renowned for his bright black suits and hats, and his gloved hand is found clutching a longsword. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: He was born on a small isolated farm. He helped his mother out around the business and became quite the natural. He's also a talented Cook, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and to be a cook again
Flaws: Ugly, Hedonist, Fearful, Antagonistic. Bonds: Nature, Job. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp. 1 Alchemist’s fire.
Sorath Larceny, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. She is portly but not overly obese. Her hair is red and curly. Her white eyes dart from person to person.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has never given up on her poetry dream.
Motivation: To be a Mortician again; and expand her business
Ideals: Artistic, Gifted. Bonds: In love, Rich, Job. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
