Heward Royston, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a perfectly clean shirt and pair of pants. His hair is short and red. He has a dull look in his blue eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east to a Doctor, Heward learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Heward grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Heward. He has recently gotten a pet goose that steals things from people.
Motivation: A need for knowledge about a nearby landmark; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insomniac. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 6000 cp.
Sarai Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears just a white suit. Her moppish white hair is in a traditional bowl cut. This violet eyed westerner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a great chef.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Laborer arts, while her father instructed her in etiquette, music and courtly manner. Her mother was very strict, and drilled into her lessons on being the perfect lady. Since then, she has sought to make the best of life.
Motivation: Doesn't want to be a Laborer and was forced into it by her family; and she has money and likes to spend it
Ideals: Impeccable, Gifted, Optimist. Bonds: Rich, Family. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Lapis lazuli (13 gp).
Aldous Reed, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is cut short. He has a dull look in his amber eyes.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Aldous hails from a village terrorized by goblins. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure.
Flaws: Shy. Bonds: Enemies, Rich, Adventurer. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Golden pearl (130 gp).
Trail Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a grey scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His brown fur has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Trail was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Flaws: Selfish. Bonds: Enemies, Religious, Immigrant, Rich. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 240 gp.
Tiaathque Othronus, Female Elf [Permalink]
Personal [hide]
Description: She wears baggy blue pantaloons and a green scarf, and she perpetually has her crossbow ready. Her hair is short and black. She has several tiny amber earrings on each ear.
Personality: Abrasive and pushy, she has a hard time making friends. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the south. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Immigrant. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Cumpen Murnig, Female Gnome [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear blue clothing when she does not wear armor, and is pretty ugly. Her red hair is well kept. This brown eyed westerner is not easily forgotten.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Cumpen was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To end her boredom; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Religious, Job, In love. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Murgen Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a black vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. Her brown hair is still thick. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She takes great joy in being the best Laborer in town.
History: Her mother raised her in a mountain cabin. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her brother; and further expansion of business
Flaws: Ugly. Bonds: Religious, Job, Nature, Family. Occupation: Laborer
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1700 sp.
Aerdeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered monstrous two handed axe and tarnished nunchaku as well. His blonde hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Aerdeth and his spouse have recently divorced.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor. Occupation: Apothecary
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. Hematite (7 gp).
Riswynn Bofdann, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she usually wears her grey robe and has her longbow always slung over her shoulder. Her brown hair is kept up in a ponytail inside a feathered hat. Her green eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also has developed a complete distrust of the Sailor profession.
History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now owns her own business.
Motivation: She is greedy; and she has a crush on the local sailor
Ideals: Optimist. Bonds: Job, Rich, Has a crush. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
